Gameboy Advance News
Goomba Paletted v2.36 (RC1) (GB emu for GBA)

Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger’s fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

Release notes:

Note, this is a release candidate (ie, I’m pretty sure it should work properly). With some help from dantheman, I’ve been able to verify how the Supercard resets back to its menu. Knowing that, I’ve decided to update visoly.s to support exiting for visoly (aka f2a), ez4, and Supercard. I’ve tested this change and it works on the ez4. I would like some people with visoly cards–especially pogoshell users–and some supercard users to verify that this will indeed exit properly. If so, the visoly.s in the source code should be directly usable in smsadvance, cologne, and pocketnes to properly support exiting on the three types of cards.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=14305 and http://www.dcemu.co.uk for the news.

http://www.pocketheaven.com/boards/viewtopic.php?t=7044

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Gorf (RC 2) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

I’ve made a few improvements to the previous release candidate, due to popular demand. All right, one person asked for it, but it was something that bothered me too. Past versions of GORF lacked the shimmering shields that were one of the coolest effects in the arcade game, but this release finally takes care of that issue. Frankly, I wasn’t even sure I’d be able to squeeze in the shining shields, but after shifting the character and screen blocks around a bit, I finally had room for them.

Thanks to www.nintendomax.com for the news.

http://www.lakupo.com/grblitz/

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Gorf (RC 1) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

The first release candidate for GORF is now available for download. Give it a spin and see if you can find any bugs I might have missed.

http://www.lakupo.com/grblitz/

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Gorf (Beta 98) (Fix) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

Yet more news on the GORF front. I’ve purged a few bugs from the previous build, and it should (should) work with 3-in-1 cartridges now. If you’d like to contribute to the project, I’d appreciate a list of what works with the game and what won’t. Here’s an early preliminary list, compiled from player input on the AtariAge and Denial web sites. The fix should resolve some of the issues people have had with their hardware, but not all. As usual, if you play the game on untested hardware, you do so at your own risk, but I’d appreciate any testing and status reports you’re willing to provide.

http://www.lakupo.com/grblitz/

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Gorf (Beta 98) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

The latest beta (as well as one of the last) is available from this link.

http://www.lakupo.com/grblitz/gorf_beta_98.zip

This is extremely close to completion. I may add an extended credits screen and a more elaborate explosion for the player’s last ship, but aside from that no new features will be included. This is the end of the road for the design, past bug fixes. Please play this, share it with friends, and spread it around a bit. I want as many people to get their hands on this as possible! Also, if someone would post about this on Digital Press, I’d appreciate it.

http://www.atariage.com/forums/topic/149361-gorf-now-on-gameboy-advance/page__view__findpost__p__1839339

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Super Bug Advance v1.3 (GBA Multiple Game Emu)

James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating “Super Bug” and “Super Bug 2”.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for adequate emulation of the included games is present. Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the games already run at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:

* Added Super Bug 2.

http://amigan.1emu.net/releases/

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XMid (13-09-2009) (GBA misc)

XMid plays MIDI files. It’s available for Gameboy Advance and Nintendo DS.

Specs:

-16 note polyphony (on both GBA and DS)
-Assembler optimized sound mixing (GBA only)
-Assembler written sound code (GBA/DS)
-GBA: ~5KB EWRAM, ~2KB IWRAM
-DS: ~0.7KB ARM7 RAM, ~3KB main RAM
-Four music players, to allow special effect ‘songs’
-No timers used on DS (timer 0 used on GBA)

http://forum.gbadev.org/viewtopic.php?t=16855

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Gorf (Beta 5) (GBA Game)

Jess Ragan is working on a Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Jess would love to recieve feedback, so please get back on him – this way he can make the game even better and you’ll have updated versions to enjoy!

Readme.txt:

Presented for your enjoyment is the fifth GORF beta. It was a whole lot of work, but then again, it was a whole lot of worth it. Included in this release is a sleek title screen, along with the art gallery I’ve been promising since the last of forever. This took a while to finish, but I’m proud of the results… aside from the occasional hiccup it’s extremely well put together, looking almost like a professional quality GameBoy Advance release. And to think, this entire game was written in BASIC! I’m continually amazed at the versatility of this compiler… I would never have gotten this kind of performance out of Quick BASIC thirteen years ago. Working on this game has also given me a whole new appreciation for the GameBoy Advance. I loved it as a gamer before, and now I love it as a programmer too!

Anyway, you’re probably wondering how the art gallery works, so here’s the scoop. After you select it from the main menu, just press left and right on the D-pad to cycle through the twenty-five available images. Since many of the pictures are in portrait or “tate” format, you can also flip the system sideways and use up and down to leaf through the screen shots, box artwork, and promotional materials. This works especially well with the GameBoy Micro. If you want to get a full view of any image, just hold down one of the shoulder buttons to make the guide arrows vanish. Finally, to read a brief description of the image being currently viewed, just tap the A button. A text bar will slide in from the bottom of the screen. Press A again and it slides back out. When you’re finished with the gallery, press either B or Start to return to the title screen.

Guess that about does it for this update! Stay tuned for the options screen and a special mode called the Mission Matrix, which should help bring the classic game of GORF into the modern age of achievements, trophies, and… uh, whatever the Wii does to reward gamers. (Lately, that hasn’t been much. Ahem.)

GORF is a trademark of Midway, a division of Time-Warner. Space Invaders is a trademark of Taito Corporation, a division of Square-Enix. Galaxian is a trademark of Namco-Bandai. Dragon BASIC is a trademark of Jeff Massung. All rights reserved.

http://www.atariage.com/forums/topic/149361-gorf-now-on-gameboy-advance/page__st__25

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5nake (GBA Game)

5nake is based on the oldschool Snake games but with a few new features and modes.

The modes:

* Mission; where the snake must collect fruits, powerups and progress through a series of levels to unlock them.
* Practice; where you can play one of the levels from the main game with no limits.
* Survival; where you have a limited number of steps, collecting fruits gives you more steps.

There are a variety of powerups to help you on the way including: slow motion, don’t grow, shrink, score multipliers and extra lives (Easy and Normal difficulty only).

The game includes a save feature that can keep track of high scores, custom levels, unlocked levels and unlocked goodies. (It can be disabled if it causes problems with your card or if you don’t want to save your progress.)

There are a variety of graphical themes including unlockable ones and 3 difficulties to choose from, the game also feature a Level Editor so the player can create his own levels.

Programmed by “JustBurn” and “MattTS”. Music and sound effects by “Kepler”.

http://staff.emuboards.com/5nake/

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Aeh Dings (GBA Fastro)

Metalvotze & Plush released a fast intro at Buenzli 2009. Goal was to add various given objects into a intro and make it entertaining. The guys did well and they ranked first in the “Fastdemo” category.

http://www.pouet.net/prod.php?which=53703

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