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PDRoms Coding Competition – Sidenote
Please note that the submitted BINARY (.gb .fxe .bin .gba .gbc) shouldNOTbe larger than 256kb. I don't mind if you use internal compression inside the BINARY, but the final size of the BINARY counts. It does not work out if you submit an binary which is 90kb ZIP compressed but 640kb uncompressed. Please be sure to read all rules again before submitting stuff. Thanks! Read more about PDRoms Coding Competition – Sidenote
GP32 Spain – Contest results
The emulator coding competition for GP32 organized by GP32 Spain has finally the results up. Unfortunatly I was not able to find the downloads there.#1 Castaway (36 points) - AtariST emulator#2 fGB32 (27 points) - GB/C emulator#3 fNES32 (26 points) - NES emulator#4 Snes9x (15 points) - SNES emulator#5 fGen32 (12 points) - Genesis/Megadrive emulator#6 VBA32 (10 points) - GBA emulatorhttp://www.gp32spain.com/ Read more about GP32 Spain – Contest results
DrSMS v4.00 (Master System emulator for GBA)
Reesy released DrSMS v4 yesterday. Here are the changes:* Support for SMS SRAM* Compressed Save States ( huffman"slow as shit"compression, by me ;S ) * More Bug fixes * Cleaned up sprite routines, removed support for Alien3 as it caused alot of problems with loads of other games. The need of the many outweigh the needs of the few...and all that :) * Removed buffered palette writes, so Space Harrier is now flickery again, but James Pond now has its parrallex scrolling again. * Removed Game Gear Mask toggle. Sorry I've always thought it was crap. * Fixed a major bug in the memory paging routines * Added support for Star Trek Game Gear Games, there still not perfect but getting there. * Improved the sound routineshttp://drsms.bornonapirateship.com/ Read more about DrSMS v4.00 (Master System emulator for GBA)