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Added Aug 25, 2008, Under:
iOS
ZodTTD has updated his Gameboy and Gameboy Color emulator Gameboy4iPhone. Changes: – Exclusively supports the new 2.x.x series firmwares. – Fixed the controller input to allow for 5+ touch points. – Fixed up the audio playback. Sounds great! – Improved performance by removing magnification filters in landscape and portrait views. I kept the aspect ratio so things look good still. … Read more
http://www.zodttd.com/forums/showthread.php?t=3175
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XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for … Read more
http://jiggawatt.org/muzak/xpmck/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for … Read more
http://jiggawatt.org/muzak/xpmck/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for … Read more
http://jiggawatt.org/muzak/xpmck/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Aug 25, 2008, Under:
Arcade
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for … Read more
http://jiggawatt.org/muzak/xpmck/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for … Read more
http://jiggawatt.org/muzak/xpmck/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Devin updated his boxing game K. O. Cruiser. Details here: http://www.atariage.com/forums/index.php?showtopic=121541&view=findpost&p=1575394
http://www.atariage.com/forums/index.php?showtopic=121541&st=75
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
PkK updated his game Colored Gravity. There are two spaceships, each steered by a ColecoVision controller. At the top of the screen there are two numbers. The upper one is energy left. Energy is lost when firing, changing color or being hit by a missile. Energy recharges while the spaceship isn’t accelerating or decelerating. The other number is the reload. … Read more
http://www.atariage.com/forums/index.php?showtopic=129254
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The AllBinary Arcade Game Development Kit contains over 50 very small libraries to help ease arcade game development. The main features include the following: * Multi-Platform – Android, J2ME, and J2SE * Game Object Placement (Maps/Levels/Enemy Positions) * Feature/Configuration Options Framework * Save/Load/Delete Game State * Touch Screen Controls Thanks to http://www.dcemu.co.uk for the news.
http://allbinary.no-ip.biz/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Aug 25, 2008, Under:
J2ME
The AllBinary Arcade Game Development Kit contains over 50 very small libraries to help ease arcade game development. The main features include the following: * Multi-Platform – Android, J2ME, and J2SE * Game Object Placement (Maps/Levels/Enemy Positions) * Feature/Configuration Options Framework * Save/Load/Delete Game State * Touch Screen Controls Thanks to http://www.dcemu.co.uk for the news.
http://allbinary.no-ip.biz/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.