News
Atoms v0.6 (NDS Game)

Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.

If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.

Changes:

Basic AI added,
Atoms animate when its your turn,
Atoms also animate when they grow
Tutorial added
Players can now pick which professors they want
improved menus

http://palib-dev.com/forum/index.php/topic,463.0.html

By with 0 comments
BallyWally (31-03-2010) (NDS Game)

In BallyWally you have to get the ball in the hole. The only way to do that is by tilting the platform by touching the bottom screen.

http://palib-dev.com/forum/index.php/topic,473.0.html

By with 0 comments
Lost Marbles (02-04-2010) (NDS Game)

Lost Marbles is based on the old Loose Your Marbles game for PC!

The objective is to make lines of 3+ balls with the same color vertically on the LineZone (White Stripes), and with that lines you’ll send balls to the opponent filling his board.

Sych, the author, looks for comments and suggestions!

http://palib-dev.com/forum/index.php/topic,478.0.html

By with 0 comments
ASCII Mess (27-03-2010) (NDS Game)

Find a specific letter or sign within the ASCII Mess.

http://www.eviltroopa.com/27_vieux-projet-ascii-mess/

By with 0 comments
ASCII PacMan (27-03-2010) (NDS Game)

ASCII PacMan does say it all! 🙂

http://www.eviltroopa.com/38_vieux-projet-ascii-pacman/

By with 0 comments
logoNES v0.1 (NES Application)

logoNES is created with the VJ / visualist in mind. It allows you to scroll static screens in different directions, as well as color cycle the palette for simple animation effects. Click here to download it!

http://www.no-carrier.com/software.html

By with 0 comments
Hachi DS v0.02 WIP (Chip 8 Interpreter for NDS)

My good mate Snesy is working on a Chip 8 interpreter/emulator, which is supposed to become a “Super Chip 8” and “Chip 8” emulator once everything is in final shape.

There is no release of “Hachi DS” yet!

http://snesy.planetkedo.de/nds/

By with 0 comments
TowerDefense v0.95 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.

Changes:

GUI:
– Update menu screen information.
Core:
– WiiMote timeout increase from 60 to 300 seconds.
– Improve stability.
– Use libfat 1.0.7 as disk access engine.
– Use libogc 1.8.3 as Wii interface engine
General:
– Make source code compliant with r21 compiler.
– Build game with devkitPPC r21 compiler.

http://wiibrew.org/wiki/TowerDefense

By with 0 comments
SpaceBubble v0.95 (Wii Game)

SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.

Changes:

GUI:
– Update menu screen information.
Core:
– WiiMote timeout increase from 60 to 300 seconds.
– Added local highscore position calculation.
– Improve stability.
– Use libfat 1.0.7 as disk access engine.
– Use libogc 1.8.3 as Wii interface engine
General:
– Make source code compliant with r21 compiler.
– Improve source code documentation.
– Added screenshots to source code documentation.
– Build game with devkitPPC r21 compiler.

http://wiibrew.org/wiki/SpaceBubble

By with 0 comments
RedSquare v0.97 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

GUI:
– Show played game level on high score screens.
– Update menu screen information.
Core:
– Improve stability.
– WiiMote timeout increase from 60 to 300 seconds.
– Use libfat 1.0.7 as disk access engine.
– Use libogc 1.8.3 as Wii interface engine
General:
– Make source code compliant with r21 compiler.
– Build game with devkitPPC r21 compiler.

http://wiibrew.org/wiki/RedSquare

By with 0 comments