Added Nov 30, 2009, Under:
Wii
Dop-IOS MOD is a modification of the application Dop-IOS that allows you to choose which IOS you would like to use to install other IOSs (trucha bugged or not).
While the original Dop-IOS let you install other IOS, it used IOS 249 to do it. Many people felt a certain resentment toward that on which the authors have no comment.
A better solution for all users would’ve been to allow users to select which IOS they use to install other IOSs. Enter: Dop-IOS MOD.
Changes:
Fixed a small bug causing the improper version of an IOS to be displayed after it was updated
Added automatic region detection
Added code from Trucha Bug Restorer so you can go through a short process to install an IOS (IOS 36) that accepts fakesigning if you need one
http://wiibrew.org/wiki/Dop-IOS/Dop-IOS_MOD
Added Nov 30, 2009, Under:
iOS
Now you can play the old tile sliding game with your own pictures! You can even take a picture on the spot and use that (iPhone only).
Slide the tiles around and try to reconstruct the picture. You can set your own difficulty level by selecting the amount of rows and columns for the tiles!
You can either choose a picture from your library, let the app randomly pick one of the six pictures that come with the app or take a picture and use that.
http://appshopper.com/games/phototiles
Added Nov 30, 2009, Under:
Wii
SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.
Changes:
* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing – the more you scroll, the fast it goes
* Fixed reset button on Wii console – now you can reset multiple times
* Minor code optimizations
* Reduce memory fragmentation – fixes out of memory crashes
Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/
Thanks to http://www.nintendomax.com/index.php?topic_id=10920 for the news.
http://code.google.com/p/snes9x-gx/
Added Nov 30, 2009, Under:
Wii
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Changes:
* Mapper fixes – several more games work now (Fire Emblem, 76-in-1, etc)
* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing – the more you scroll, the fast it goes
* Fixed reset button on Wii console – now you can reset multiple times
* Reduce memory fragmentation – fixes out of memory crashes
* Other minor code optimizations
Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
Thanks to http://www.nintendomax.com/index.php?topic_id=10921 for the news.
http://code.google.com/p/fceugc/
Added Nov 30, 2009, Under:
Wii
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.
Changes:
* Fixed SMB
* Added separate horizontal/vertical zoom options, and separate GB/GBA ones
* Improved scrolling timing – the more you scroll, the fast it goes
* Fixed reset button on Wii console – now you can reset multiple times
* APU optimization (dancinninjac)
* Minor code optimizations
* Reduce memory fragmentation – fixes out of memory crashes
More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/
Thanks to http://www.nintendomax.com/index.php?topic_id=10922 for the news.
http://code.google.com/p/vba-wii/
This plugin allows you to categorize your games/homebrew. It comes with three modes, a mode which makes a context menu pop up each time you open your Game Menu and lets you choose the category, a mode which displays multiple memory stick icons, one for each category, and finally a complete replacement for the Game menu based on the Photo modules.
Changes:
– Fixed incompatibility with Lockdown XMB.
– Fixed problems with KXploited homebrew in Content Browser Mode.
– Fixed bug of colour previews not showing up in Theme Settings.
– Made an internal change to avoid a number of crashes, exact effects are unknown.
http://bubbletune.x-fusion.co.uk/
Added Nov 30, 2009, Under:
Wii
Maze Generator generates mazes. Use your Wiimote DPad to navigate the blue block through the randomly generated mazes and try to find your way to the other blue block.
Further release notes:
That is pretty much all there is to it. You can optionally watch the maze being created (just hit 1 or 2 at the menu screen and it will slow down the process and render it on screen as its doing it) or you can just get started right away (hit a and it will only take a sec to make the maze and wont present you with it until its done).
I had just read an article about automated Depth-First Search maze creation and thought it seemed interesting so I went about writing up the random maze generator based on it. Everything outside of the random level generator (the graphics, the controls, the actual game play and goal) where all an afterthought made to justify to myself why I had made this. As a result its not really that great of a game. The mazes are really easy to figure out and tend to not really give you enough opportunities to make mistakes. The controls kinda suck just because of how fast you move and how small you and the path ways are on screen.
I’m happy with it though. It didn’t take too long to make and most of the time was actually spent on somewhat unrelated things that will probably come in handy for future homebrew games. I can definitely see myself adapting the maze generator a bit and using it in future games (I just love the idea of randomly/procedurally generated game environments). I really like the look of it. I really like how the title screen and in game background turned out looking and I love how the crisp and simple black maze walls look on it. I think the two blue blocks ruin the aesthetic a bit but it was necessary for the sake of gameplay that they be the way they are.
Video in Action: https://www.youtube.com/watch?v=JS67qbgxzzo
Source: http://wiibrew.org/wiki/Maze_Generator
http://thatotherdev.wordpress.com/category/my-games/maze-generator/
Added Nov 30, 2009, Under:
Wii
WiiMarel is a board game originally played in the region of Piemont (Italy).
17 sheeps and 2 wolves challenge on a board (2 players). 9 sheeps must reach the fold (the square top ). Wolves need to eat the sheeps! Pieces are moves turn by turn, following guide lines. The wolf jumps over a sheep to eat. As long as he can eat, the wolf plays again. Beware, in case you forgot to eat, the wolf is ‘blown’.
http://wiibrew.org/wiki/WiiMarel
Added Nov 30, 2009, Under:
Wii
libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.
Changes:
Improved smb speed.
Increased default tcp window size to improve speed over internet.
remove casts from time conversion macros
Source: http://wiibrew.org/wiki/Main_Page
http://www.devkitpro.org/
libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.
Changes:
Improved smb speed.
Increased default tcp window size to improve speed over internet.
remove casts from time conversion macros
Source: http://wiibrew.org/wiki/Main_Page
http://www.devkitpro.org/
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