Akop Karapetyan updated Atari800 PSP, which is an Atari 800, 800XL, 130XE and 5200 emulator for PlayStation Portable.
Changes:
Emulator updated to version 2.1.0
Added ZIP file support
PSPLIB updated to latest version: images are now saved under PSP/PHOTOS/ATARI800 PSP; virtual keyboard updated; screenshot previews in file browser
Thanks to http://www.aep-emu.de for the news.
http://psp.akop.org/atari800
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Around 10 games more will use DoubleDisplay
[+] Implemented custom microcode: DLParser_TexRect_Last_Legion
[!] Moved S2DEX defines to gspS2DEX.h
[!] Did a couple of minor changes…
Thanks to http://www.aep-emu.de for the news.
http://daedalusx64.com/viewtopic.php?f=9&t=1199
Added Aug 12, 2009, Under:
GP2x
Biniax is an original and unique arcade logic game. It requires just a minute to learn the rules and you will get hours of gameplay. The gaming field is a 5×7 grid filled partially with pairs of elements. Every pair consists of two different elements combined of four possible.
You control the box with an element inside. You can move around the field on empty spaces. You can also remove pairs of elements, if you have the same element as the one of the pair. When you remove the pair your element becomes the other one element of the pair and the score is increased;
The gaming field scrolls down slowly (increasing the speed with your progress) and your goal is to stay as long as possible on the field. Remember, that if you can not take the pair in front of you, the scrolling will move your block down!
Release notes:
This is a GP2X adaptation of BINIAX2, a fastpaced puzzle game by Jordan Tuzsuzov ( http://www.biniax.com ). The port is based on the good work of PSP version of the game by Deniska and the Dingoo A320 version by yoannd26 and Ezial .
Bianax 2 has been ported to the GP2x by FAROX.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2783
JLF65 has updated his Doom port for the Dreamcast.
Changes:
Latest version… fixed a problem where it would wait on input that never came when you selected a patch wad. Patch wads should now work fine. I went ahead and included my favorite Doom 1 patch wad: Doominator. Note: you need DOOM patch wads, not BOOM patch wads. BOOM pwads may work to some extent, but not fully as this version of Doom is based on DOOM, not BOOM/PrBOOM. You also need the full version of Doom or Ult Doom for Doom 1 patch wads, and the full version of Doom 2 or Final Doom for Doom 2 patch wads (not included).
http://dcemu.co.uk/dcdoom-v1-1-4-233890.html
fooshi has updated his Shoot Em Up game Xplosive Combat.
Changes:
– Addition of fire of the enemy + collisions + damage to the airplane and animation of the explosion
– Changing the interface of the score
– Addition of a bar life
– Explosion of the aircraft when the life bar is empty
– Pause the game when pressing Start
– Optimization of code
Thanks to www.nintendomax.com for the news.
http://www.playeradvance.org/forum/showthread.php?p=222362&posted=1#post222362
Added Aug 12, 2009, Under:
Wii
ShootMii is a Wii Tank shooting game.
Changes:
Version 0.8.6 Two new bonuses : The false heart which lower your life, the blue guided missile which can be guided using left and right
Version 0.8.5 Last known crash corrected
Thanks to www.nintendomax.com for the news.
http://code.google.com/p/shootmii/
The game is based on the darts pub game around the clock.
You must work your way around the board starting for 1 through to 20; then you must hit the outer bull, then the bull to finish.
Changes:
The bug on the high scores has been fixed. And a couple of enhancements.
http://forum.palib.info/index.php?&topic=7653.0
mrvbscript has updated TableDS, which is a table of multiplication.
Changes:
– Added a Analog Clock
– Fixed a bug on Credits Sprite
– Added a write in screen (RecoGraffiti)
http://forum.palib.info/index.php?&topic=7673.0
Funkystuff has updated his open source game BrickBlox, it’s a breakout clone.
Changes:
this version uses tiles instead for the blocks which means you can have up to 768 blocks if u really wanted!
http://forum.palib.info/index.php?&topic=7684.0
AVEC is a Vector Map GPS Navigator by Art.
Release notes:
Hi Guys,
Here is the demo release of AVEC GPS Vector Map Navigator,
although GPS navigation is not supported in this demo version,
the user can zoom and pan the map with the Dpad and analogue joystick.
Please read documentation, and intro screen instructions.
Demo program comes with two open source maps to test the program with.
Cheers, Art.
http://forums.qj.net/psp-development-forum/156305-avec-demo-release-vector-map-gps-navigator.html
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