Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
Changed:
– 36 degrees up view is now the default view.
Fixed:
– Game freeze when the PSP is put into sleep mode while the new cube menu was shown.
Added:
– Odd sized cuboids (slim towers and wide towers).
http://forums.qj.net/psp-development-forum/156321-release-psp-rubiks-cube-v2-2-a.html
Yabause is a Sega Saturn emulator for PlayStationPortable.
Thanks to www.tehskeen.com for the news.
http://yabause.org/2009/08/09/0-9-10-for-psp/
DSDice by M. Lucanius is a clone of Yahtzee.
Release notes:
Features:
* complete game with accurate rules.
* high scores for up to 7 places.
* aesthetic appeal… hopefully
* re-playability.
Known bugs:
* can only replay about 30 times… then it crashes.
* only allows 7 high scores.
* sometimes confuses the selection boxes.
What still needs worked on (v0.2):
* sound
* themes (only proof of concept for now)
Thanks to www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=7697.0
Wolf3Dingoo is a port of Wolf4SDL (Wolfenstein 3D SDL Port), which is an engine port, which can be used to play Wolfenstein 3D.
Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”.
Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed in Germany, where our server is hosted. The local law (even if it does not make sense for some of you) simply doesn’t allow us providing any link.
Thanks for your understanding.
Added Aug 11, 2009, Under:
Wii
Betwiin is a tool that will let you convert NAND dumps from one Wii to run on another.
Usage:
Copy input dump file to input/flash.bin.
Copy input keys to input/.
Copy output keys to output/.
Run betwiin.py, wait several minutes.
Take output file from output/flash.bin and use as appropriate.
http://www.wiibrew.org/wiki/Betwiin
Added Aug 11, 2009, Under:
Wii
This is an application to toggle SRAM settings such as the mono/stereo setting and the language used by GameCube games and the system IPL. The goal of this app is to make PAL GameCube games run on a NTSC GameCube/Wii with the desired language, because all PAL games will play in english on a NSTC environment.
This is a clone of emu_kidid’s SRAM Language Modifier v1.1. It has the same features except the SRAM HEX viewer (planned for the next version).
Changes:
Added warning message for wii’s disk channel launching.
Fixed some issues when printing the language names on screen.
http://www.wiibrew.org/wiki/Open_Sram_Language_Modifier
Qtopia is a platform for embedded Linux-based mobile computing devices such as personal digital assistants and mobile phones. It was developed by Trolltech and ported to Wiz by Ikari/NK.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,113,183
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
GP2X Wiz: The biggest new feature is the addition of downscaling support using an optimised ARM assembly routine. This means the Wiz release now features support for the 64*4xx games such as Discworld 2, The Curse of Monkey Island etc. – It should also be mentioned that this seems to work well (better then I expected as I am not a fan of downscaling). Lots of my testers reported that the high resolution games are often extremely playable and look very nice on the Wiz’s OLED screen.
There has also been substantial code clean up and fixes since the preview 1 release.
http://www.gp32x.com/board/index.php?/topic/49065-scummvm-100-preview-2-release-for-the-wiz/
Added Aug 10, 2009, Under:
GP2x
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
GP2X: Lots of code cleanup and a few tweaks to lower memory usage. Disabling “Aspect Ratio Correction†now also works as expected rather then stretching the screen.
http://www.gp32x.com/board/index.php?/topic/49066-scummvm-100-preview-2-release-for-the-gp2x/
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