OpenTyrian Wii v1.10 (Wii Game Port)

OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by Molokai.

Changes:

Fixed sound bug from exit exception fix.
Fixed joystick configuration. Wiimote+nunchuk and Classic Controller are now fully configurable!!! Details in Controls.
Disabled mouse support (until SDL Wii is fixed with a solution for Wiimote dual functioning as mouse and joystick).
All userdata moved to tyrian/userdata. For those with versions earlier than 1.1.0, just move your tyrian.cfg and tyrian.sav files to tyrian/userdata. The next time you exit, joystick.cfg will show up there as well.
Button crashes are not confirmed to be fixed, but so far, I have not had any problems since I disabled the mouse functionality.
Whatever you do, do not use the GameCube pad yet. It will override (for some reason) the wiimote functionality, and as the GC pad joystick is not functioning yet, you can’t navigate or change anything. I will work on a fix for this later.

http://wiibrew.org/wiki/OpenTyrianWii

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VisualBoyAdvance GX v2.0.2 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

Changes:

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present – returns to Wii menu otherwise
* Unfiltered mode fixed
* Miscellaneous bugfixes

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

News Source: http://wiibrew.org/wiki/Visual_Boy_Advance_GX

http://code.google.com/p/vba-wii/

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VisualBoyAdvance GX v2.0.2 (GBA emu for GC)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

Changes:

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present – returns to Wii menu otherwise
* Unfiltered mode fixed
* Miscellaneous bugfixes

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

News Source: http://wiibrew.org/wiki/Visual_Boy_Advance_GX

http://code.google.com/p/vba-wii/

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FCE Ultra GX v3.0.3 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:

Improved stability
Fixed broken SDHC from HBC 1.0.2 update
Fixed issues with returning to menu from in-game
Add option to disable rumble
Auto-determines if HBC is present – returns to Wii menu otherwise
Miscellaneous bugfixes

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

News Source: http://wiibrew.org/wiki/FCE_Ultra_GX

http://code.google.com/p/fceugc/

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FCE Ultra GX v3.0.3 (NES emu for GC)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:

Improved stability
Fixed broken SDHC from HBC 1.0.2 update
Fixed issues with returning to menu from in-game
Add option to disable rumble
Auto-determines if HBC is present – returns to Wii menu otherwise
Miscellaneous bugfixes

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

News Source: http://wiibrew.org/wiki/FCE_Ultra_GX

http://code.google.com/p/fceugc/

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SNES9x GX v4.0.5 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present – returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

News Source: http://wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

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SNES9x GX v4.0.5 (SNES emu for GC)

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present – returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

News Source: http://wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

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UAPaint WIP (24-05-2009) (NDS Application)

BassAceGold is planing on updating UAPaint soon. UAPaint is a drawing application for Nintendo DS.

Some info on this upcoming release:

-the addition of some tools
-mp3 playback support
-gui changes/fixes
-fixed saving
-other tweaks and such

http://forum.palib.info/index.php?topic=4695.msg54214#msg54214

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Dingoo Linux (23-05-2009) (Dingoo OS)

ezelkow1 uploaded his kernel build to http://rapidshare.com/files/236491249/zImage.html
and it’s tested and it boots up fine!

Thanks to http://dingoo-scene.blogspot.com/ for the news.

http://a320.freeforums.org/the-official-linux-development-thread-t413-10.html#p3066

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Waternet WIP (Dingoo Linux Game)

Joyrider posted ( http://a320.freeforums.org/waternet-running-on-dingoo-linux-t448.html ) a video of his Waternet game running on Dingoo Linux!

Waternet is a puzzle game where you to connect pipes to each other so that water flows through it. You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes and 20 static levels which makes a total of 180 static levels. Besides static levels there’s also a random mode for each difficulty where levels will be generated on the fly for you to play.

http://www.youtube.com/watch?v=QR9O_XoPt-4

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