PDRoms Coding Competition v4.01 – Reminder 2 (A7800 misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

By with 0 comments
PDRoms Coding Competition v4.01 – Reminder 2 (A5200 misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

By with 0 comments
PDRoms Coding Competition v4.01 – Reminder 2 (A2600 misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

By with 0 comments
Physics v0.1 (NES Techdemo)

Fixed-point number physics to estimate a falling object.

http://nesdev.parodius.com/bbs/viewtopic.php?t=5163

By with 0 comments
Wolfenstein 3D v6.0 (PSP Engine Port)

Zack updated his engine port, which can be used to play Wolfenstein 3D and Spears of Destiny.

Because Wolfenstein 3D is showing swastika’s during ingame, we can not provide any links as it would be against german law. In particular it would be against paragraph 86 StGB “Verbreiten von Propagandamitteln verfassungswidriger Organisationen”.

Allthough this is just an engine port of Wolfenstein 3D, the game itself is still indexed, so we can not provide any link as it could lead to get this page offline.

By with 0 comments
PopStation PSP v3.1 (PSP Application)

POPstation a converter for PSX games to work on PSP. This allows you to convert a PSX ISO for the PSP on the PSP.

http://forums.qj.net/psp-development-forum/150436-release-popstation-psp-3-1-a.html

By with 0 comments
Agenaworld v1.8 (PSP Game)

Agenaworld: A “Homeworld” type of game. Agenaworld is an original multiplayer PSP to PSP game that allow you to command a spacecraft to other galaxies and visit all nine planets (plus the sun). In addition, the game backgrounds are real 24bit/pixel large space images that scroll in the background (courtesy of Hubble telescope). Try to reach Earth! Click on link above to download. Press the “Triangle Button” to use the “spacegate hypercube” gravity assist.

Source: http://forums.qj.net/psp-development-forum/150655-agenaworld-1-8-released.html

http://www.edepot.com/game.html

By with 0 comments
Gameboot Editor v0.2 for 5.00 M33 (PSP Application)

This program lets you choose and flash gameboots to your flash0 while going through safety checks and flashing it the safest possible way so you lower your chance of a brick by doing it manually.

http://forums.qj.net/psp-development-forum/150821-release-gameboot-editor-v-2-5-00-m33.html

By with 0 comments
RAM Tic-Tac-Toe (11-05-2009) (A2600 Game)

Two player Tic Tac Toe game using keypad controllers. The game currently does not have a winner check routine.

http://www.atariage.com/forums/index.php?showtopic=143796

By with 0 comments
Bifroest v2 (A2600 Game)

The forces of evil are trying to cross Bifroest (the rainbow bridge of Norse mythology) to attack Asgard. Can you prevent Ragnaroek?

Release notes from s0c7:

What’s new:
The issue newcoleco mentioned has been fixed. The delay code wasn’t triggering properly. The fire button will be ignored for 2 seconds when you win now (same time frame used for the normal game over).

Left difficulty switch now used:
B – Same game as before.
A – For those who have beaten B, a little more challenge. The game will not end at 100, but will roll the score, reset the attack level, and change the color of Asgard. Clear the game 3 times to win. The color sequence goes yellow, gray, green. This will be the color of Asgard (the castle in the upper right corner) and also your high score.

The high scores for the 2 variations are considered separate instances and (for as long as the game is turned on) will be retained regardless of you flipping back and forth.

Switching variations will not take effect until you start a new game. So if you play a game at B, switch it to A during the game, the B game you are playing will still continue and the B high score will display when it finishes. Only after you hit fire at game over will it switch over to the A setting.

I haven’t had time to test this on real hardware yet, but I don’t foresee and problems. Let me know if you encounter any issues.

http://www.atariage.com/forums/index.php?showtopic=143125

By with 0 comments