FingerMenu v1.01 (Beta) (PPC Application)

FingerMenu replaces the standard menu of windows mobile devices with a more finger-friendly one.

Changes:

v1.01) bug fix

http://forum.xda-developers.com/showthread.php?t=459125

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nueGPSSecurity (15-12-2008) (PPC Application)

nueGPSSecurity is an anti-theft program.

http://forum.xda-developers.com/showthread.php?t=459604

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PAPong (NDS Game)

PAPong is a Pong game which uses PAlib.

Thanks to http://www.nintendomax.com for the news.

http://forum.palib.info/index.php?topic=6277.0

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Pong The Original v1.0 (NDS Game)

funkystuff released “Pong The Original”.

Thanks to http://www.nintendomax.com for the news.

PS: This and the next news item is dedicated to Widdy, who is a true pong lover 😀

http://forum.palib.info/index.php?topic=6279.msg44737;topicseen#new

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Qub3DS v1.0 (NDS Game)

Qub3DS is a Nintendo DS port of Qub3D, a tetris like mini-game from Grand Theft Auto IV.

Discussion: http://forum.gbadev.org/viewtopic.php?t=16270

Thanks to http://www.nintendomax.com for the news.

http://wojtekj.blogspot.com/search/label/Qub3DS

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HuGo Wii (14-12-2008) (PCE emu for Wii)

HuGo is a PC Engine / TG-16 emulator, ported over to the Wii by eke-eke.

Changes:

[NGC/WII]
– fixed I/II buttons being inverted with Wiimote
– fixed Option Menu
– removed embedded font, (re)enabled IPL font support: now – should works for Qoob users too (thanks to emukiddid)
– patched libfat for faster SDCARD accesses (thanks to svpe)
– WRAM filenames are now based on the ROM filename (for FAT devices only)
– various bugfixes, menu tweaks and code cleanup

[NGC only]
– added 480p support in menu

[Wii only]
– implemented fast scrolling in menu using Wiimote D-PAD
– added “Power” button support
– added USB Storage support
– Widescreen menu fix
– *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support

Discussion: http://www.tehskeen.com/forums/showthread.php?p=46442#post46442

http://wiibrew.org/wiki/Hugo-Wii

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HuGo (14-12-2008) (PCE emu for GC)

HuGo is a PC Engine / TG-16 emulator, ported over to the GameCube by eke-eke.

Changes:

[NGC/WII]
– fixed I/II buttons being inverted with Wiimote
– fixed Option Menu
– removed embedded font, (re)enabled IPL font support: now – should works for Qoob users too (thanks to emukiddid)
– patched libfat for faster SDCARD accesses (thanks to svpe)
– WRAM filenames are now based on the ROM filename (for FAT devices only)
– various bugfixes, menu tweaks and code cleanup

[NGC only]
– added 480p support in menu

[Wii only]
– implemented fast scrolling in menu using Wiimote D-PAD
– added “Power” button support
– added USB Storage support
– Widescreen menu fix
– *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support

Discussion: http://www.tehskeen.com/forums/showthread.php?p=46442#post46442

http://wiibrew.org/wiki/Hugo-Wii

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GnuboyGX (14-12-2008) (GBC emu for Wii)

Eke-Eke has released a new version of his Gameboy Mono/Color emulator for the Nintendo Wii and GameCube.

Changes:

– removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
– patched libfat for faster SDCARD accesses (thanks to svpe)
– various bugfixes, menu tweaks and code cleanup

Discussion: http://www.tehskeen.com/forums/showthread.php?p=46441#post46441

http://wiibrew.org/wiki/Gnuboy_GX

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GnuboyGX (14-12-2008) (GBC emu for GC)

Eke-Eke has released a new version of his Gameboy Mono/Color emulator for the Nintendo Wii and GameCube.

Changes:

– removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
– patched libfat for faster SDCARD accesses (thanks to svpe)
– various bugfixes, menu tweaks and code cleanup

Discussion: http://www.tehskeen.com/forums/showthread.php?p=46441#post46441

http://wiibrew.org/wiki/Gnuboy_GX

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Canadian Roswell (15-12-2008) (PSP Game)

Mr305 released his side scroller game “Canadian Roswell” for PlayStation Portable.

Release notes:

This was first time I coded for the PSP — with this project; back in 2006… It’s been rotting since then; So I decided to release this. I didnot know any C except for printf and scanf’s; but I finally managed to came up with this
Everyone should ATLEAST attempt to code for the PSP, even if you know just the basics of programming; hopefully this will be a good encouragement

http://forums.qj.net/showthread.php?t=146366

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