Escape From Island (NDS Game)

In this adventure game your plane crashed on a small Island. Explore it and try to find a way to escape!

http://www.neoflash.com/forum/index.php/topic,4947.0.html

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Avoid It v0.2 (PSP Game)

The main objetive of the game is to avoid all the enemies (there are three types). It is written in C and the graphics are made with The Gimp.

http://www.neoflash.com/forum/index.php/topic,4946.0.html

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BlowUp v1.0 (PSP Game)

In each level,you have to collect ALL the coins.After you do it,level changes,there are more enemies and more coins to collect. On the hardest level there are 100 coins to collect. Level look is random.

http://www.neoflash.com/forum/index.php/topic,4924.0.html

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Paper Battle v1.0 (PSP Game)

You took shots be placing a dot on your side of the field opposite of where you wanted to shoot. Next you would fold the paper over and push hard with the pen on the back side of the paper. This would transfer the dot across the field, causing a shot. That would hurt the character if it hit it, until it was dead and scratched out.

The point of the game was to be the last person standing.

http://www.neoflash.com/forum/index.php/topic,4950.0.html

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Academic Aid Scholastic Suite WIP (PSP misc)

Academic Aid Scholastic Suite is what it says 🙂 A release should be seen by tomorrow.

http://www.neoflash.com/forum/index.php/topic,4884.0.html

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CTorrentPSP (PSP Application)

CTorrentPSP is a torrent client for the PSP.

http://www.neoflash.com/forum/index.php/topic,4942.0.html

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Dow v0.2 (PSP Application)

With the help of this application you can develope your own Homebrew right on your PSP!At the moment you can write LUA-scripts with the editor and with the help of codesnippets. And of course you can safe them.

Changes:

-now compatible with PSP Slim and PSP Fat
-improved menu-function
-increased the horizontal menu
-added tons of codesnippets for all different luaplayers
-insert your own commands
-insert your own presets
-insert your own functions
-added presets
-added functions
-fixed filebrowser bug
-fixed OSK
-fixed scrolling
-loading previous saved files works now
-improved saving files
-added editable config.cfg

http://www.neoflash.com/forum/index.php/topic,4948.0.html

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3D GDS (PSP misc)

This is a library that allows easy integration of 3D models.

http://www.neoflash.com/forum/index.php/topic,4949.0.html

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DS Mines v0.6 (NDS Game)

aGaTHoS has updated his Minesweeper game for Nintendo DS.

Release notes:

I’ve released a new version, the link of the first post is updated.

There are many improvements, including various types of input methods as you suggested, clickable question marks, a graphical information top screen with a minimap. And new sizes added.

Still no scores :S, for the next release.

http://forum.gbadev.org/viewtopic.php?t=15075

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Giana’s Return WIP (GP2x Game)

News from the Giana’s Return Team!

Quote:

Hello dear Giana-Fans!

First of all, let us tell you that the project is not abandoned and we won’t abandon it 😉

Everyone has already read the story about the graphics artist issues severall times already and you boys and girls are probably already sick about it – which would be pretty much understandable. A pixelgraphics artist from France named [thUg] who was also active in the Amiga demoscene offered his help, which we will glady accept – things should move on soon.

So this was the status about Giana’s Retun itself… now time for something new…

We got hands on a very talented (but unfortunatly not free) graphics artist who is currently drawing sprites and tiles for a new Sci-Fi Jump’n’Shoot. We are taking essences from “Hard’n’Heavy”, “Metal Slug” and “Turrican” and mixing it up into a brandnew game, based upon the Giana’s Return engine. Of course we could have got that graphics guy also for our main project, but the background of this story is a bit more difficult and would probably fill a few pages to explain.

We have the main sprite “Little Bastard” ready and animated, white a nice and proper gun in his hands. Within the next three to four weeks, we should have everything ready to start. The game itself will be less complex than Giana’s Return as we want to head towards “Hard’n’Heavy” which was dealt as “The Great Giana Sisters II”.

We don’t have a music artist for this, as Operator is still busy with the Giana’s Return music and sound FX. Our organizer is already having some artists in mind, who could provide proper chipmusic. This time it might not be “exclusive” tracks as for Giana’s Return, but be sure that the music will rock the house – or better said “chip” the house.

Kudos!
Your’s Giana’s Return Team

PS: We answered most of the people who offered help, but most of them didn’t reply, did you guys checked your spambox folder?

http://www.gianas-return.de/?p=132

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