danzel has updated his IRC and Telnet client for the PSP.
Changes:
Did some additions to get connecting to cygwins telnetd working. Some big changes to the renderer, now it is called directly instead of with message passing. This gives some big speed ups (libcaca mplayer is almost compeletely smooth at default speed). I was hoping to hold this for the next version, but as my CVS server machine has died I’m including it now. This may lead to a crash as I haven’t thread safed it yet, but malloc/free is called much less, so there shouldnt be crashes related to that anymore.
http://localhost.geek.nz/telnet/
Added Jan 6, 2006, Under:
GP2x
Hermes released another update to his PC Engine emulator for the GP2x.
There is no english changelog yet so here is the spanish one:
Soporte de roms, isos y tocs (fichero de texto descriptivo, con pistas de audio e iso)
Soporte de formato WAV para audio a 8 o 16 bits, 44100 o 22050 Hz y sonido STEREO
Copia de resguardo automatico de WRAM en caso de que alg?ego haga uso de ella
Soporte para salvar el estado (.sav) completo de un juego, incluidas ISOS . Utiliza compresion BZIP2 para reduccion de datos.
Posibilidad de cargar un juego desde su save state
Posibilidad de configurar los botones A,B,X,Y,L,R como I o II con o sin Autofire. Tambien se puede asignar un boton para hacer fotos.
Modo foto que permite hacer capturas en cualquier instante del juego en formato BMP de 8 bits
Escalado por hardware y posiblilidad de invertir la pantalla (el control direccional se invierte automaticamente)
A??da Pantalla de configuraci??ue permite hacer algunos de los ajustes mencionados arriba, as?omo seleccionar frecuencia del procesador (desde 150 a 266 ) o ajustar niveles de ‘brillo’ (trucando la paleta de colores)
Si se sale a la pantalla de seleccion de roms, se puede volver al juego pulsando el boton B
Here is an unpolished plain bablefish translation:
Support of roms, isos and tocs (descriptive text file, with tracks of audio and iso)
Support of format WAV for audio to 8 or 16 bits, 44100 or 22050 Hertz and sound STEREO
automatico Copy of defense of WRAM in case that some game makes use of her
Support to save the state (sav) complete of a game, including ISOS. It uses compression BZIP2 for reduccion of data.
Possibility of loading a game from his save state
Possibility of forming the bellboys To, b, x, and, l, r like I or II with or without Autofire. Also a button can be assigned tomake photos.
Way photo that allows to make captures at any moment of the game in format BMP of 8 bits – Scaled by hardware and posiblilidad to invest the screen (the directional control is reversed automaticamente)
Added Screen of configuration that allows to above do some of the mentioned adjustments, as well as to select frequency of the processor (from 150 to 266) or to fit levels of ‘ it shone (pocketing a ball the trowel of colors) – If one leaves to the selection screen roms, it is possible to be returned to the game pressing button B
http://www.gp32spain.com/foros/showthread.php?t=26372
Added Jan 6, 2006, Under:
GP2x
Stefan Lange-Hegermann has released the first Tic Tac Toe game for the GP2x.
http://gp2x.blackmac.de/index.php?/archives/3-ThreeTs-V0.1.html
Added Jan 6, 2006, Under:
GP2x
fGrabber is a frontend for the screenshot capture program “fGrab”.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1115
alekmaul has updated his Arcade machine emulator for the Nintendo DS. It now supports 30 more games.
http://www.portabledev.com/
PicasaDS is a image viewer for the Nintendo DS by munkers. Thanks to Drunken Coders for the news.
http://www.munkers.adakist.com/blog/?p=10
HelloDS is a simple VoIP application for Nintendo DS, created by Alias-Zero which makes use of Stephen Stair’s Wifi Lib. Thanks to Drunken Coders for the news.
http://www.ghzsystems.com/azero/hellods/index.htm
Defendguin is based loosely on William’s classic arcade game,”Defender.”Some recognizable stars in the realm of modern operating systems should be fairly obvious.
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http://gpf.dcemu.co.uk/defendguinDS.shtml
Another port of Quake for the PSP has been released by Peter Mackay.
Thanks to psp-news for the news.
Release notes:
This is a port of id Software’s Quake to the PSP. There’s already an excellent port out there by PacManFan, but I wanted to code something for the PSP and it was a good project. I also wanted to port from the original id source, instead of the PocketQuake source.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=16503
Another Pong for the Gameboy Advance. This time by Jeff.
http://www40.brinkster.com/pongratz/
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