StereoMike has been hacking away at the source of Doom PSP and added a lot of new features.
Changelog:
Music now works fineUses samples from the opensource freepats.opensrc.org Needs these placed in the inst directory. This is included in the package. The library libtimidity that is used is included with full src for others to add midi music. Just take a look i_sound.c in the doom src for an example of using it. -Added Selection of PWAD to load in addition to the main (I)WAD. PWADS should be put in a directory below the WAD directory for example PSP/GAME/DoomPSP PSP/GAME/DoomPSP/WADS –put the main wads here PSP/GAME/DoomPSP/WADS/PWADS –put the PWADS here Select with triangle. Can also view txt-files, scroll with Square button.
Can now load IWADs that are not named correctly. Just assumes that it’s a Doom 2 wad. This makes for example DUKENUKEM.WAD load and run without having to rename it to DOOM2.WAD
Compiled against latest PSPSDK
Changed key usage to cross for selection in wad list and circle to go back.
Changed exit screen to say”press x to exit”instead of”press y to exit”
Fixed going back one directory by using circle button.
Rearranged a bit in the code.
http://forums.ps2dev.org/viewtopic.php?t=4521
Added Jan 3, 2006, Under:
GP2x
The GP2x finaly has made it on slashdot. It’s just a very tiny article but you can jump in and read the dozens of comments.
http://hardware.slashdot.org/article.pl?sid=06/01/02/1919230&tid=100
Added Jan 3, 2006, Under:
GP32
GP32 S.E.U.C.K. by wubby (the wub) is a (S)hoot (E)m (U)p (C)onstruction (K)it for the GP32. When it’s fully finished it will allow you to create your own shooter games without coding skills.
Release notes:
Managed to work through the new year hangover and get some work done on the seuck. There are quite a few new sprite options for the player and it all seems to work. There’s a simple demo file to demonstrate some of this but I haven’t had time to put anything decent together. I need a few more options for the title screen and some sound and then it will be pretty cool
http://www.gp32x.com/board/index.php?showtopic=24103
http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,730
Added Jan 3, 2006, Under:
GP32
Added Jan 3, 2006, Under:
GP2x
noskill has released a shell/file launer for the GP2x.
Release notes:
A minimalistic game launcher. It searches, you launch. Easy as that. As said in the readme: code: horrible fixes: tomorrow
http://gp2x.72dpiarmy.com/?q=node/8
Added Jan 3, 2006, Under:
GP2x
GNGNeo is a port of GNGeo, a NeoGeo emulator. Peopone has ported this piece of work. It runs very well but does not support larger roms nor sound yet.
.png)
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,1098
Added Jan 3, 2006, Under:
GP2x
Gouky has released a port of Nebulus to the GP2x. This version is based on the sources of Foxy’s GBA remake. The port is still in development and does not have sound or music yet. This is planed in one of the next releases.
_(GP2x_Game_Port).gif)
http://www.gouky.com/?menu_nav=PROJECTS&sub=NEBULUS
Added Jan 3, 2006, Under:
GP2x
FlashPlay is an application for the GP2x allowing you to play flash files on your GP2x. Author of this program is nickspoon.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,1083
Added Jan 3, 2006, Under:
GP2x
Added Jan 3, 2006, Under:
GP2x
Guyfawkes finaly released his Memory2x after a short beta testing phase. The aim of this game is classic and easy as well. There are a bunch of covered pairs and you have to catch 2 identical ones.
.png)
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1096
Page 2,716 of 3,085« First«...102030...2,7142,7152,7162,7172,718...2,7302,7402,750...»Last »