Links Crossbow Training DS (Beta 5) (NDS Game)

Links Crossbow Training DS is a crossbow shooting game. It comes with three different training modes and 10 levels in total.

Link's Crossbow Training DS Beta 3 www.nintendomax.com

Changes:

* Music added
* Fixed few bugs

Thanks to http://www.nintendomax.com/viewtopic.php?t=13300&f=19 for the news.

http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1500

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PS3 Dual Boot GameOS (PS3 Application)

Do you want to have your OtherOS function back? This might be your day!

Features:

Into HV integrated OtherOS bootloader loader (compatible with OtherOS bootloader on 3.15)
OtherOS bootloader is booted directly from HV, no GameOS is involved.
Process of booting OtherOS bootloader loader is very similar to 3.15 method
Booting Linux from HDD/USB/BD/Network
Linux with GameOS rights
Full access to all HV SS services (Dispatcher Manager) from GameOS or Linux
Full access to all System Manager services
Ability to create/modify/remove repository nodes in LPAR 1 (e.g. with ps3dm-utils or ps3hvc-utils).
This ability gives you much power over the whole system because many layers of PS3 use repository nodes to exchange information.
Enabled QA mode in Update Manager
Downgrading without USB dongle or Service Mode
Ability to deactivate/activate HDD/VFLASH encryption (e.g. with ps3stor-utils)
Support for ps3-utils. You can flash new OtherOS bootloader from Linux e.g.

Please be aware that the warranty of your PS3 will break if you modify your Firmware!!!

http://gitbrew.org/otheros/

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Captain Glyph v1.4 (iPhone Game)

Captain Glyph is a fast paced word game that combines this genre’s mechanics with those of arcade games to make it more attractive and adding gameplay.

Changes:

– Now FREE!!!!!

http://itunes.apple.com/en/app/captain-glyph/id366277642

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Unpleasant Horse v1.0.1 (iPhone Game)

The good news is that you are a horse with wings. Nobody doesn’t like those! The bad news is that you are a, well, rather unpleasant horse with wings. How unpleasant? Glad you asked. Get this: Your idea of a good time is bouncing from cloud to cloud and on to the backs of other, cuter flying ponies, who will thus be sent plummeting to a gruesome, bone-chewing demise, thanks to an unfortunately placed series of meat grinders on the ground below. (Really kind of a tragedy of civil engineering.) All is well and good for you, though — unless you happen to miss a cloud or pony, and then, guess what? Those meat grinders don’t play favorites. So keep those wings flapping, don’t miss a jump, and keep a lookout for cool powerups to keep you flying longer and higher!

http://itunes.apple.com/app/unpleasant-horse/id429246613

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Skull Panic v1.0 (NDS Lua Game)

Skull Panic by DuskWolf is a Nintendo DS game, written using Micro Lua. You’re having one minute to collect items on the screen, but avoid skulls at any cost!

Thanks to http://nintendomax.com/viewtopic.php?t=13298&f=19 for the news.

http://microlua.xooit.fr/t730-Skull-Panic.htm

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DaedalusX64 (Revision 698) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[!] Simplified cheat store/restore routine (now isn’t hacky anymore \o/)
[!] Make sure to store even cheats that write multiple times (Thnx Corn for suggesting)
Rev 246 – Salvy
[!] Tagging as Beta 3 Update
[+] Added more cheats to the database
[-] Removed debug code from Cheat routines
[!] Killed a warning in R4300.cpp
Rev 247 – Salvy
[!] Bump up OSHLE version number
[!] Fixed assert in OSHLE
Rev 248 – Salvy
[~] Added more info for a cheat
Rev 249 – Salvy
[!] Typo in FW check

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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PSX4Droid v3.0.5 (PSX emu for Android)

PSX4Droid by ZodTTD is a Playstation 1 emulator for Android devices. Anything else to write?

http://www.zodttd.com/wp/2011/04/psx4droid-updated-to-3-0-5/#more-612

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Retro Game And Watch (24-04-2011) (NDS Games)

“Retro Game And Watch” is a collection of currently 2 minigames, featuring Game & Watch feeling.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13274&f=19 and http://nds.scenebeta.com/noticia/retro-game-and-watch for the news.

http://www.nightfoxandco.com/forum/index.php?topic=184.0

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Chips Challenge (24-04-2010) (NES misc)

For those who wonder what happened to Jaffe’s “Chips Challenge” remake for the Nintendo Entertainment System can take a deep breath and releax, as he still works on it. A new build is out but there are still many things to do!

Release notes:

A little update (playable demo here: http://home.no/johan-af/chip/chip.nes)

Green buttons and toggle blocks have now been implemented. They can be seen in the fourth and fifth levels. To do this, I decided to make my game use CHR-RAM instead of CHR-ROM. This was really the only way the game could support the large amount of toggle blocks found in some levels. Instead of writing new metatiles to the nametables over several vblank periods (if there are many blocks), the graphics for open and closed toggle blocks are switched in CHR-RAM. This does take some time too (128 bytes to be copied), but in sum it’s worth it.

Brown buttons (or grey here) and traps have also been implemented. This can be seen in the fifth level in the demo. Cloners are also working properly, which can also be seen in the fifth level.

There are still lots of things left to implement. The most important is teleports. After that comes the blocks that have walls that block you from only certain directions. My engine currently doesn’t allow them to be implemented in a non-hacky fashion, so I’ll have to revise how collisions and interactions work. After those are implemented, some serious optimization and bug fixing will commence. Some of the bugs are probably easy to spot in the demo (objects flickering on the wrong side of the screen when scrolling them off screen for instance.) Others are only revealed by larger and more complex levels.

On the graphics side, my brother has done some polishing. It seems I have failed to mention this before, but most of the graphics in this game is done by my brother. Of course, the original design is by Microsoft, but he’s done a good job in making NES versions of the various tiles (and coming up with brand new ones where this was impossible.)

I have also written a level editor for the game, so that I don’t have to RLE code them manually and write object lists, etc. any more :p The editor is written in Common Lisp and can be found here: http://home.no/johan-af/chip/mapeditor.

http://nesdev.parodius.com/bbs/viewtopic.php?t=5957&start=30

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DS Battery Life Timer v3.1 (NDS Application)

Snailface released an update to “DS Battery Life Timer”. It measures the battery life time of your Nintendo DS.

Changes:

1. Works on 3DS now. Modes 3, 4, and 5.
2. Graphics changed. (icon, videos, title screen)
3. Five testing modes (press start at title screen for menu): — sound/nosound — 3ds/ds — screen lighton/lightoff
4. Less flickering.
5. Less chance of crashing.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13293&f=19 for the news.

http://tgames.fr.nf/homebrew-ds-dsi-3ds/ds-battery-life-timer-3-1-t7356.html

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