Dynamic Operator Name v7.7 (PPC Application)

This program monitors your bill using USSD, and shows your current balance instead of the operator name.

http://forum.xda-developers.com/showthread.php?t=755747

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Tetra Master v0.79.7 (PPC Game)

Tetra Master is a remake of a mini card game which can be found in Final Fantasy IX.

Changes:

– Added Wager window (cards only)
– Added ability to queue duels
– Added the feature for “Skilled” and “Random” wager skill levels
– fixed re-duel option
– removed the “free money” glitch
– back button in the card selection resumes back to the wager selection

http://forum.xda-developers.com/showthread.php?t=717274

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SquarO (20-08-2010) (NDS Game)

SquarO is a single-player casual game with a touch of Sudoku and Minesweeper.

http://www.neoflash.com/forum/index.php/topic,6295.0.html

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Duyumania (20-08-2010) (Demo) (NDS Game)

Once upon a time, a long, long, time ago, at the begining of the world, there wasn’t night, during the day the sun shone and in the sunset so did the stars. Santa Claus lived in a cabin in the middle of the forest with their elves, called Duyus, and all of them keep protected the spirit of Christmas that gave light to the stars.One day, Santa went to fishing, and the moon, dying of envy for not being able to shine in the sky decided to steal christmas and replacethe stars. To make sure that nobody was able to found them again she hide them around the world.When Santa returned home that day he stared horrorized that not only the Spirit of Christmans had been stolen, but whithout the light of the stars the Duyus becomed petrified and turned into little blocks.Can Santa Regain the christmas stars? Make sure to help him using Duyus and your wit!

Release notes:

The level selection screen was misconfigured for stylus and didn’t load the boss stage. It’s fixed now.

http://www.neoflash.com/forum/index.php/topic,6290.0.html

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Speed Trap (20-08-2010) (NDS Game)

Speed Trap it’s a topdown view racing arcade game for NDS. The main objetive of game it’s complete all track laps before time runs out.

Changes:

Now you can save records and cars parameters on SD card (any) and on emulator (only no$gba now)
Can Select dificulty level (easy, normal & hard)
Can customize all of the 10 cars of the game

http://www.neoflash.com/forum/index.php/topic,6236.0.html

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Simon Says (20-08-2010) (PSP Game)

Just the old “Simon Says” game for PSP.

http://www.neoflash.com/forum/index.php/topic,6293.0.html

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4S (20-08-2010) (PSP Game)

4S is a retro style space shoot’em up. You fly an aircraft through two levels. You don’t have upgrades to worry about. Just make sure you don’t get hit. The levels feature five unique enemytypes and a boss at the end of the second level.

http://www.neoflash.com/forum/index.php/topic,6291.0.html

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Portable Bubble v2.1.0 (PSP Game)

Portable Bubble is a Puzzle Bobble clone for PSP.

http://www.neoflash.com/forum/index.php/topic,6289.0.html

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ThemeShooter v2.0 (Wii Application misc)

ThemeShooter is a small application made to allow HBC theme creators to create screenshots of their themes to put on the HBC theme repository.

Changes:

Text implemented, including colour read from theme.xml
Some positioning made more accurate
Improved “the Homebrew Channel” text
Missing images replaced with ones from “Dark Waters v2” theme by NeoRame, with exception of background.png, which MUST be present

http://wiibrew.org/wiki/ThemeShooter

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Woopsi v0.99.3 (Beta) (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Woopsi 0.99.3 is now available:

This release fixes a number of bugs. Some of the code has been tidied up. The only change that could have an impact on user code is the removal of drawHorizLine(), drawVertLine(), drawCircle() and drawFilledCircle() from the GraphicsPort class. The drawLine(), drawEllipse() and drawFilledEllipse() methods will now automatically call the optimised form is it is available.

Fixes:
– WoopsiString::compareTo() no longer inlined (fixes SF bug 3017420).
– Moved unused FixedWidthFontBase class into extras directory.
– Moved putSDLPixel() and getSDLPixel() into FrameBuffer class from woopsifuncs files.
– Added copy() to all bitmap classes.
– Replaced call to woopsiDmaCopy() in Graphics::copy() with call to copy() method of bitmap class.
– Graphics::drawEllipse() automatically calls drawCircle() if both radii are equal.
– Graphics::drawFilledEllipse() automatically calls drawFilledCircle() if both radii are the same.
– Graphics::drawCircle() and drawFilledCircle() are protected.
– Graphics::drawLine() automatically calls drawVertLine() or drawHorizLine() if lines can be optimised.
– Graphics::drawVertLine() and drawHorizLine() are protected.
– Removed GraphicsPort::drawCircle(), drawFilledCircle(), drawHorizLine() and drawVertLine().
– Fixed TinyFont (broken in last release).
– Moved woopsiRGB() macro from woopsifuncs.h to graphics.h.
– Moved woopsiDmaFill() and woopsiDmaCopy() into new dmafuncs files.
– PackedFont1 clips correctly.
– Gadget collision detection uses routines in Rect class.
– All GraphicsPort routines use Rect class.
– Rect::hasDimensions() returns false for negative sizes.
– Rect::getIntersect() and getAddition() work correctly for negative sizes.
– Removed Rect::fromDimensions().
– Rect::fromCoordinates returns a rect rather than a pointer to a rect.
– Tidied up SDL pad updating in woopsifuncs.c.
– Removed woopsiLidClosed() from woopsifuncs.c.
– Added dmafuncs.h to woopsiheaders.h.

New Features:
– Added Rect::contains().
– Added Rect::copyTo().

Discussion: http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=75

http://sourceforge.net/projects/woopsi/

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