Archive for January, 2008

CS Portable v0.72 (PSP Game)

Stealth Kill updated his game Counter Strike Portable. It’s based upon an ported PSP Quake engine. Changes: Added New Font Added New Sounds Added New Help Menu GFX by Kratelos Added New Muzzle Flash GFX by Kratelos Added New Credits GFX by Kratelos Added New Menu GFX by Delmi Added New Menu Background by Kratelos Added Weapon Idle Added New [&hellip

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Time Baby v10d (PSP Application)

Art has updated his application “Time Baby”. Changes: – Pressing the TRIANGLE button while in the World Map screen causes the fly over feature to move the crosshair from wherever it is, back to the location that is either currently in use, or last saved. – Improved map grid in World Clock screen so coordinates should line up more accurately. [&hellip

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Wii Zelda Exploit (Wii misc)

There seems to be an exploit for the Wii game Zelda. Here is a quote from brakkens site http://www.tehskeen.com : Here is a screen shot of an error in Zelda for the Nintendo Wii. So, what’s so important about this particular error? Well, let’s compare this to the GTA Exploit for the Sony PSP. Yes, that’s right. Bushing along with [&hellip

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Mario Road v1.0 (PSP Game)

Your goal is to collect all the coins and avoid Bowser and the banana’s . This is tested on a Slim and Fat PSP with 3.80 M33-4 firmware . Changes: – LUA code reversed to C ( Many thanks to PHPnerd ) – Fixed the bug with Bowser ; now his sprite changes when he goes up , down etc.. [&hellip

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Time Baby Alarm Helper Plugin v1 (PSP Application)

This plugins transforms your PSP into a Mechanical-sounding alarm clock and works by parsing CONFIG.TB in msdrive:PSPGAME150Time Baby – When the PSP turns on because of alarm, this works by checking the RTC clock and the alarm time in CONFIG.TB if the time matches, it plays the alarm sound [RAW MONO PCM ] in “seplugins/alarm.wav”, which is also customizable

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jEnesisDS v0.6 (Genesis emu for NDS)

Here is a new release of jEnesisDS. Major changes in the new version: – Custom Z80 ASM core implemented. – Custom YM2612 and PSG emulation, running on the ARM7. So there is sound now 😉 – Many parts rewritten. Speed without Z80 core should be quite a bit faster for most games. – Idle-loop detection completely rewritten. Shouldn’t break any [&hellip

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