Archive for January, 2008
nipil is still heavily working on an improved version of his "Scrabble Assistan". Here is what he said in the GBAdev.org boards today:
As you can see, the following points are have already been addressed:
- visual: grey square is visual click feedback
- visual: green shows active function/option
- visual: validation/ok button
- visual: bigger, finger-friendly touch-zone (i don't advocate it)
- data: Up/Dw are paging buttons, used for score & search
- visual: Hide letters/numbers when not appropriate
- visual: back to "landscape" mode, which is left handed friendly
- data: search with sort options (alpha, score, length)
WireWorld DS is a DS port of a cellular automation under the same name.
Snowflakes is a game where you roll a snow ball and try collect the snowflakes scattered around the field. Your goal in the end is nothing less but to roll a giant snow man! This version is slightly updated from the Drunkencoders 2007 Christmas compo, fixing few bugs and adding features like support for the DS Motion Card and an ending screen where you can actually see what's going on. :)
Subleq DS is a mod of original subleq. Subleq consists of just one command "subtract and branch(jump) if negative or zero)
Each subleq command consists of 3 words: a, b and c. a, b and c are memory addresses.
While the spiders were moving around the forest, they got their webs completely tangled up... Try to move the bugs around and untangle the mess... Crossing lines are shown in white, untangled lines in green.
DroidDraw is a graphical user interface (GUI) builder for the Android platform.
Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.
BIG 20 is a demo to celebrate the 20th Anniversary of the release of the B.I.G demo by TEX.
Box2D is a very easy to use 2D physics library with a growing set of features. Box2D got a lot of attention from the game Crayon Physics that showed the potential of the library. Unfortunately, it is not perfect for the DS, because it uses floating point math, which the DSรขโฌโขs CPUs donรขโฌโขt support. The DS version uses fixed point math.
What does it do?
You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. Itรขโฌโขs even more fun if you have a DS Motion, which can be used to control gravity!