Kraln, who has been judge at the PDRC #3, has started his own coding competition now. It supports various systems like SNES, Genesis, GB, GBC, GBA, and a few more. The rules are not in final state yet. Expect the final rules on 30th August. The competition officialy starts at 1st September 2005 and ends on 1st October. This is a whole month to work out something nice.Competition rules so far:No PolygonsNo EmulatorsNo pre-exisitng submissionsDemos are discouraged.Source code should be released at the end of the competitionhttp://www.kraln.com/...
Shahzad Sahaib's Articles
Squarez is a simple action game utilizing the PSP's analog stick. Changes:Fixed a problem where some people were getting"Error locating default theme folder.http://www.globware.com/psphomebrew_squarez.php
Image provided by: etketk has released a new version of his GBA game"Plane". Thanks to etk himself for the news. Changes:Pixel Precision CollisionScore,Bonus and"Time"is now shown when you diehttp://etk.scener.org/...
Image provided by: Mike HaggarMike Haggar has released a new game to the public. Now it's a Tetris game made in Lua. It requires the Lua-Player for PSP.http://haggar.pocketheaven.com/
PSP Rhythm Composer is a homebrew drum machine for the Sony Playstation Portable. This v0.98 fix release removes problems with the clear pattern bug.http://www.iturzaeta.com/PSPRhythm/
Miqualke has updated his puzzle game"Grid Challenge"which was previously known as"GridLock". The game has 750 levels and various themes.http://miqds.free.fr/...
DS Heretic is a port of Raven Softwares'"Heretic"tothe Nintendo DS. It's a 3D Ego-Shooter. Of course it comes WITHOUT the required games files, you need to obtain them from your legal PC-Version.http://www.thepernproject.com/heretic/
ScummVM DS is a port of ScummVM to the Nintendo DS handheld consoleby Neil Millstone (agentq). ScummVM is an interpreter that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers. Changes:Crash bug after playing for a while has been fixedAll games have a performance boostSaves are compressed in SRAM allowing more than oneSaves don't get lost at random any moreEngine configuration is saved into SRAMAdded option to clear SRAM (hold L+R on startup) Indiana Jones and the Fate of Atlantis now worksThe sound glitches are reducedhttp://scummvm.drunkencoders.com/
SnesPSP is a SNES emulator for the PSP made by Thunder, Yoyo and Laxer. It is based on two various SNES emulator ports. Version 0.2b is a quick bugfix release with the following changes:[FIX] older ini file leading to crash.[FIX] cpuclock not initialized at startup (need to access menu).[FIX] low battery 10 seconds-long message not cleared after closing.[FIX] some wrong timing (autosaving at launch instead of after n minutes, ...).http://yoyofr92.free.fr/psp/snespsp.html
SnesPSP is a SNES emulator for the PSP made by Thunder, Yoyo and Laxer. It is based on two various SNES emulator ports.[FIX] psp accelerated rendering fixed[FIX] fixed crashing bug with mosaic effects&psp accelerated modes[FIX] fixed sleep/resume freeze[FIX] lots of small fixes in emulation core, gui, browser, ...[NEW] snes BRR decoding in mips assembly (sample decoding, sounds better in man games)[NEW] snes cpu/hdma optimization[NEW] ppu optimization (FF6 is eventually playable)[NEW] implement snesadvance"speedhacks"[NEW] gui cosmeticenhancements&fixes (correct time, ...)[NEW] new ppu hacks mode to speed up emulation[NEW] autosave sram shortly after being modified (usually 1second)[NEW] auto savestate every n minutes[NEW] import savestate from uoSnes9x or Zsnes[NEW] help, press Triangle on a menu option[NEW] started internationalizing (english, french, japanese) (only for menu help, not complete)[NEW] disable savings features when battery too low (avoid memstick corruption)[NEW] mode 7 hack to speed up a bit the rendering[NEW] option to render PAL games as NTSC games (get ride of black border at bottom)[NEW] per game settings. Use the"Save settings as DEFAULT settings"to define the default settings applied to every game at first launch. Use the SQUARE button in file browser to bypass ROM specific settings and use the default ones instead. Settings are saved on a per game basis, the settings file is created at first menu access after loading a new game.[NEW] configurable inputsNice icon by Pochihttp://yoyofr92.free.fr/psp/snespsp.html