Image provided by: UnknownIt seems there is a new Amstrad CPC emulator in development for GP32, based on the famous PC emulator Caprice. For now there is no public release, but enjoy the screenshot.
Shahzad Sahaib's Articles
The author of GPMADMP3, a MP3 player for the GP32, has been interviewed by Hooka.http://www3.telus.net/public/hooka/
Image provided by: KojoteDirectly from the Giana's Return Homepage:A long time without update, but now a larger one with probably very bad news. Our coder CHN is missing since around March 2004, just shortly after the Giana's Return v0.90 release for Dreamcast and GP32 he disappeared, with the reason beeing busy and working on his university diploma stuff. The last direct contact with CHN was end of March 2004, the last indirect contact around June 2004. The point is: NO CODER = NO FINAL RELEASE. The rest of the team is very unhappy about this situation and we tried to keep everything running, but sometimes there is a point where you just can't hide facts. We tried almost everything to reach him, calling him on his homephone (no response at all), writing emails to all of his known email-accounts and so on. We even tried to get in touch with his brother and asking about CHN's situation. We really do not know what happend to him as he even did not have the time to write a short"beeing absent"mail to the team.Of course the team would be happy to finalize the game, as many people wait for it. The game is at least 95% done, Alex has finalized the music last week, Kojote has finalized all the levels, but it all does not help without coder. He is the only one having the source!!!There is also a Giana's Return v0.90 - Windows since March 2004 (development version), but we can't release it, as it's teamwork and everyone should have the possibility to say his opinion about a release. As this is not possible, due to CHN's disappearance, we still keep it internal.We are thankful for all the donations so far, the great feedback, all people who supported us. As soon as CHN gives a sign of life, we try to finalize everything in time, before he has the chance to disappear again. Thanks for reading and never forget: Live long&prosper!http://www.gianas-return.de/
Image provided by: GP32 SpainMD2 Loader is a loader for Quake 2 models.http://www.gp32spain.com/
Marco Giorgini updated his !Reader to version 0.83. It can read txt,rtf and a few more.Reader v0.83 differences- Recent files list (that runs at start-up if it exists) to go back to the last (till) 12 opened files in the same position in which user closed them- added basic htm support (now it opens (ANSI) txt/rtf/htm and AportisDoc- added color support (for RTF only)- browse for next/previous pagebreak (in RTF files)- all support files (cfg and mrf) are in a folder called !reader under gpmm (for a quicker and easier delete of the program)- bug fixing (someone experienced random crashes - and now this thing should be over)http://www.kultvirtualpress.com/Informazioni.asp?data=!Reader+per+GP32
Skeezix updated his Bombz (Alpha version) which was released two days ago. The current release is still in early stages but has three levels included, offering various goodies. There is still no audio. The link below points to the GP32x boards where you can grab the current release, also feel free to leave Skeezix a few thoughts.http://www.gp32x.com/board/index.php?act=ST&f=1&t=14811
Image provided by: BrianGBAGI by Brian Provinciano is a Sierra adventure game interpreter/emulator for the Nintendo Game Boy Advance. The changes:Added a virtual keyboard! Now all keys can be pressed, including CTRL, ALT and SHIFT combinations!Now ALL words can be entered in the input dialog by selecting the"More>>"button!Added a new improved game select screenAdded diagonal movementImproved audio playback accuracyImproved the menu systemFixed picture rendering, so now"Space Quest 0: Replicated"is fully playablehttp://www.bripro.com/
molton released a good old Nibbles/Snake game for GBA. It contains 12 levels. Get it from:http://www.pdroms.de/phpbb/viewtopic.php?t=164
Martin Korth updated his genious emulator/developmenttool NO$GBA to v2.0a. The changes:29th September 2004 - version 2.0a- debug: fix: shutdown message immediately even if 1st/traced opcode at emu_run- cartload: memorizes recent cartnames last 9 shown in windows version file-menu- bios: bugfix: softreset by 80x86 code switches from thumb state to arm state- debug: numeric expression decoder accepts uppercase hex/oct/bin in debugger- speedup: faster cpu_arit_add_flags emulation (and cmc-less cpu_arit_sub_flags)- debug: online assembler can create LDR=IMM if it finds match/fREE/blank memory- debug: online assembler can"edit"existing"ldr{cond} rd,=imm"pseudo opcodes- curious: help/ass/dis/emu: described/supported older retro ARMv1,2,3 versions- armv5: emulated all new/changed ARMv5TE opcodes (disabled in no$gba of course)- armv5: a22i/disassembler: (qadd/sub, mul16bit, cpsr.q, ldrd/strd/pld, vect.hi)- armv5: help: ARMv5TE (qadd/sub, mul16bit, cpst.q, ldrd/strd/pld, mcrr/mrrc)- debug: search menu with new quick-link goto-memory-area function (and goto pc)- bugfix: re-fixed flash backup writes (same ebx*8 bug as eeprom, thanks celebi)- armv5: a22i/disassembler: recognize new ARMv5 opcodes (bkpt,blx reg/imm,clz)- armv5: help: described new ARMv5 opcodes (bkpt, blx reg/imm, clz, copro.2)- armv5: help: described changed ARMv5 opcode behaviour (mul.cy, pop/ldm/ldr.pc)- armv5: help: new chapter describes differences between ARMv1 through ARMv5- webpage: added notice needing help about sick debug info specifications- emudetail: accepts thumb BX opcode with reserved bits0 (suspicious warning)http://nocash.emubase.de/gba.htm
Image provided by: mATkEUpONmATkEUpON updated his war game"GP Final War"to version 0.7. You can download it, at it's official homepage.http://matkeupon.gp32z.com/