Another news taken from GBAdev.org ;)Here is another code sample, it shows an simple way to draw traingles in flipped mode 5. It also shows some other stuff (hardware sin/cos, interrupts...) but it isn't very well commented... but I think you could get an idea how thinks are working when looking at the code.http://www.gbadev.org/
Shahzad Sahaib's Articles
Text taken from GBAdev.org:This is my 1st attempt using multiple backgrounds to produce that parallax SNES effect. Use the D-pad to move the fish around.I used DEvKitAdvance to compile the code. Feel free to use the code for whatever you want. My apologies for lack of comments, documentation and efficient code. Thanks to Dovoto for the GBA tutorials! They are very helpful.http://www.gbadev.org/
Doyong updated his TXT viewer for GP32. You can get the current version at his homepage.http://www.doyongid.com/
FluBBa released a new version of PCEAdvance. Get the new release from:http://hem.passagen.se/flubba/gba.html
Craig released the sixth version of his Doom port. The changes:Changes:More options, 15% faster.Notes:I made up a version with heavy optimisation which got doom2 running at the speed of doom1, unfortunately it also made it too unstable, i'll work on that.Saves:They might work, they might not, use the level select. Saves are broken because of an issue with the GCC compiler, I don't have time to move to ADS, the source code is available, genrally the saves will work until you turn off the console.Games supported are: Doom shareware (doom1.wad)Doom commercial/registered/ultimate (doom.wad)Doom II (doom2.wad) (it is not optimised to run doom2, so some levels may be jumpy)The ZIP file does NOT contain any WAD files.They are still copyrighted, but if you do not own the original you can get the shareware version of Doom 1 on various shareware pages.Doom v6 - Release Threat
It seems"Little John"had problems in the previous release (v0.20). YoYo, the author of this NES emulator for the GP32, brought us a sligtly fixed version today. The changes:fixed crashed when entering menu by using"L"+"R"instead of"R"fixed crashed when sound resyncing (usually encountered at frameskip=0 and sound on) fixed some bad cache management in rom browser added mappers (in a hurry, not tested) : 34,40,41,42,43,44,45,255 added"reset"function in GUI minor other changes&bug fixes...http://www.ljgp32.fr.st/
Approx. 3 weeks ago we had an announcement for the first GP32 diskmagazine. Finally it has been released! The first issues contains an interview with Mr. Spiv, who is developer of dozenzs of usefull tools for the GP32 and YoYo, author of LittleJohn, an NES emulator for the GP32. Just grab it ;)http://slander.ne1.net/
Scherzo updated his NesterGP port again. New in this version:- ZIP support added- Game Genie"feature"has been removed until further notice (very buggy)http://www.sch3rz0.com/nestergp/
There is a new Snake clone with source avaliable. SeSnake has been done by Roberto Bernardinello and is released under the GPL license. Thanks toGBAdevfor the news!http://sourceforge.net/projects/sesnake/
This year we have the third"Minigame Coding Competition". The compo is splitted into to parts. The goal is to write a game in 1k or 4k maximum size. Allowed consoles for now are: NES, Colecovision&Vectrex. The other allowed platforms are mainly old 8 bit computers such as the good old C64.http://www.ffd2.com/minigame/