Category: Atari 2600

Fallout (A2600 Game)
Player's objective is to destroy radioactive falling debris in the sky with a limited number of missiles. The objective is to think logically because there is more debris than number of missiles, but when you hit a piece of debris a chain reaction is set off that hits nearby debris. Explosion of debris will be based on size of debris. The population number is the timer. The faster you blow up all of the debris the higher the score. Read more about Fallout (A2600 Game)
Dorothy X (A2600 Game)
"Dorothy X: The Witch's Revenge," a story of Americais favorite tornado survivor and her journey through a post apocalyptic Oz. As Dorothy travels down the yellow brick road, she does not encounter the same friendly creatures she had interacted with on her previous journey; instead she is startled to find a band of zombies out for her blood. Luckily for Dorothy, she remembered to bring her shotgun and is armed and dangerous, ready to fight her way down the yellow brick road to take down Oz. Read more about Dorothy X (A2600 Game)
DeathFlag (A2600 Game)
Joseph Simoneau, Joshua Strully and David Sponaas intention was to create a 2-person game based loosely on capture the flag with some new twists. Firstly, players will be able to shoot each other to immobilize them for some period of time. Secondly, a large portion of the playfield will have players concealed, so that each player will not be able to see the other player's motions while in this area. Scoring will be based on returning a flag from an opposing base to your own. There will be no limit to the number of rounds played, and score will be kept as long as physically possible on the Atari 2600 system. Maps will cycle through a predetermined set of playfields for each round. Read more about DeathFlag (A2600 Game)