Author release notes:
I've spend some time the last couple of days trying to devise a way to get a sort of mouse working on the gba using the gbaccelerometer. Here is what i have come up with so far. I created some sort of library called gbamouse.
It reads the values from the gbaccelerometer and provides these as acceleration on the axis, rotation around the axis, angle between rotated xy,yz,zy planes and the corresponding untransformed planes.
Unlike a sort of joystick, a tilting of the gba from the original position doesn't represent movement of the mouse, but an absolution position that is relative to the original position (i.e. calibration) Read more about gbaMouse (GBA misc)
Category: Game Boy Advance
Space Loonies, Blockbusters, and Video Poker Advance in one binary. All three games are written by John Sensebe. Read more about The Mojo Collection (15-10-2006)
An outer space action game where you, a lone space pilot, must defend seven space stations from the Space Loony fleet. Warp to sectors where the enemy ships are present and blow them away! Then, warp to a space station to resupply. Read more about Space Loonies (20-04-2006)
Starcraft Ghost GBA is an attempt to bring "Starcraft Ghost" to the Gameboy Advance. Read more about Starcraft Ghost GBA v0.3 (GBA Game)
PocketNES is a Nintendo Entertainment System emulator for the Gameboy Advance. Read more about PocketNES (16-07-2007) (NES emu for GBA)
This is an attempt to bring "Starcraft Ghost" to the Gameboy Advance. The game is still in early stages. Read more about Starcraft Ghost GBA v0.2 (GBA Game)
Dwedit has started to code a Texas Instruments TI-83 emulator. It's in very very early stages. Read more about TI83 Emulator v0.01 (TI-83 emu for GBA)
Dwedit has started to code a Texas Instruments TI-83 emulator. It's in very very early stages. Read more about TI83 Emulator v0.00 (TI-83 emu for GBA)
POWDER is a roguelike developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters. Read more about Powder (24-06-2007) (GBA Game)
Theme: GBAccelerometer Games and Demos
Final Submissions: 07/08/31 (August 31st) Read more about GBAccelerometer Game Contest (GBA misc)