Category: Game Boy Advance

Blocktrap v1.0
Blocktrap is a small puzzle game in which you have to fight against blocks invading your territory from 3 directions. This version (the 3rd, numbered 1.0) offers numerous changes in the gameplay, with more special blocks, ability to store them and activate them explicitely (no more reserve like a stack), a scoring system much more appealing and sound effects. Read more about Blocktrap v1.0
Recycle Bin (Unfinished)
Notes from the Author: This demo was originally written for the console compo at Underscore 2002, but because it was the only entry it participated in the wild compo instead (where it placed 2nd). I didn't finish the demo in time but I had it shown anyway. Since I wanted to make a final version I never uploaded it to the party server (it was shown live from my GBA). Unfortunately, a few hours after the wild compo had ended my harddrive crashed and all my GBA-sources was lost. That means that I can't make a final version. The only copy of the unfinished demo was the one on my cartridge (which I have dumped of course :) 240x160 256 color mode is used throughout the demo. Text and graphics-overlays are sprites. The fd-tunnel, fd-planes and the distorted versions ran originally in 60 fps interlaced, but it looked bad on the bigscreen so I had to double the lines. I could have used character mode to double it in hardware, but I didn't have time. The voxel-landscape ran in 60 fps, but I chose to increase the quality and drop down to 30 fps. Read more about Recycle Bin (Unfinished)
Tralala Vroom
Information from the Author: Released (and coded) at The Gathering 2002 in the alternative platform compo, where it placed 2nd. The whole reason for writing this demo was because Concrete / Contraz and Kusma / Excess was working on a Siemens SL45i-demo which featured a rotating bar like my last demo, with a reference to me. They used the same trick I used in Great Juicy Gypsy, so I had to show them that the GBA could do better than that and wrote a texturemapped and shaded rotating bar in 15 bit mode. It is quite slow and flickers, but I just had to do it. Too bad I lost with one point to Concrete and Kusma's demo, although I have to say that they deserved it even though they made fun of the GBA :). Read more about Tralala Vroom