A new custom firmware by _HellDashX_ is out using the 3.72 kernel. Read more about Custom Firmware v3.72 HX-1 (PSP misc)
Category: Playstation Portable
Jaklub has updated his Pong game for PSP. Read more about Jpong v0.6 (PSP Game)
PSPIRC is a basic IRC client for the PSP. Read more about PSPIRC v1.1.0 (PSP Application)
Chilly Willy updated his PSP Doom port: Read more about PSP Doom v1.3 (PSP Game Port)
fMSX PSP is a MSX emulator for PlayStation Portable. Read more about fMSX v3.4.5 (MSX emu for PSP)
Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong! Except, Funky Kong is a side-scroller unlike the original game. This time around, you'll have to hurry and make it to the top, but by avoiding any possible danger. That includes; Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a boss battle after a level. Read more about Funky Kong (Beta) (PSP Lua Game)
Release notes:
Latest release with changes as from included readme-psp.txt:
PSP MAME4ALL v4.9r1 Hires by TTYman, 05/11/2007
รขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโรขโฌโ-
Install directions:
- Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
There are three different builds in archive:
1) PSP-100x (psp_mame4all_v4.9r1);
2) PSP-100x without neogeo and cps1 support (psp_mame4all_v4.9r1-fat-noneogeo-nocps1);
3) PSP-200x (psp_mame4all_v4.9r1-slim);
Use psp_mame4all_v4.9r1 as installation base, then replace EBOOT.PBP with your needed/preferred build;
- Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
- Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Samples must be in .sam old Mame pre-v0.35 format, downloadable from http://www.mameworld.net/samples/sam.htm
Specific Features:
- Based on latest GP2X MAME4All release v4.9;
- 480รโ272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480รโ272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
- Preliminary analog support;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
- Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
- Graphic theme 480รโ272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
- Button SELECT: Insert credits.
- Button START: Play.
- Button HOME: after Pause exit game and return to menu.
- Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
- Buttons L+R pressed during one second: Pause.
- Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7r3 (same as 4.8r1 unreleased)
- Crash when sampled used.
- Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms.
- Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code.
Fixed from 4.7r2:
- Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
- Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
- Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;
Fixed from 4.7:
- 133 MHz in menu and while paused, for battery saving;
- VSync really works now;
- Corrected build configuration and Makefile, so sounds in various games are now back;
- Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering;
Known Problems:
- General audio with some gliches due to original unoptimized threaded sound core;
- Preliminary Analog stick support doesnรขโฌโขt recognize very fast movements;
- No rotate support;
PSP MAME4ALL v4.9r1 Hires zipped archive (6.792.731 bytes)
PSP MAME4ALL v4.9r1 Hires zipped archive MD5 checksum file
Source code can be downloaded from official Franxisรขโฌโขs GP2X port, at http://www.talfi.net/gp32_franxis/.
TTYman ;) Read more about PSP MAME4ALL v4.9r1 Hires (Arcade emu for PSP)
jbskateur released a game called Wormstation. Description at it's release thread is in french language so I have to pass and refuse to use crappy bablefish translations as other pages ;) Read more about Wormstation v1 (PSP Game)
StrmnNrmn pulled out a new release of Daedalus PSP, a Nintendo 64 emulator for PSP's. Read more about Daedalus PSP (R13) (N64 emu for PSP)
Jaklub released JPong, which is a Pong remake. You control your paddle with D-pad (first player) or triangle and cross (second player). It contains music, sounds, 1player and 2player modes, pause, map selecting, etc. Read more about JPong v0.5 (PSP Game)