Flappy80 (2026) by Lukasz Dziwosz for Commodore 128.
A Flappy Bird style game for the C128 that needs an 80-column RGBI display and a 64 KB VDC. Pipes speed up every 10 points, and your best score survives each retry.
Source
Flappy80 (2026) by Lukasz Dziwosz for Commodore 128.
A Flappy Bird style game for the C128 that needs an 80-column RGBI display and a 64 KB VDC. Pipes speed up every 10 points, and your best score survives each retry.
Source