The Slime Pit for PICO-8 is by guerragames‘ first release for this fantasy console. Kill as many slimes as you can before they get you.
The Slime Pit for PICO-8 is by guerragames‘ first release for this fantasy console. Kill as many slimes as you can before they get you.
Conway’s Life for Game Boy by NovaSquirrel. Release notes: This uses pretty much the same algorithm as my NES version, and is about as fast for a 32×32 grid. If you’re running on a Game Boy Color you can change it to double speed mode so it’ll go faster.
Owen still works on Newo Fox for Nintendo’s Wii. Quote: Water effects are in! #lowpoly
Space Survival is a PICO-8 game by Kagei. Obstacles fly through space, keep your spaceship save!
SlipWays is a PICO-8 game by krajzeg. Drag the map around using the right mouse button or the SDFE keys. Click to drop a wormhole that will become your starting point. Then click and drag to find some planets, which you can colonize with your chosen industry type. Drag from planet to planet to connect them with a slipway. Try … Read more
Picoban is the first PICO-8 game by Carlos Pedroso. It’s a sokoban style game with 15 levels, it features deadly traps, gems and lasers!
Mazeborn is a PICO-8 game by gymcrash. Navigate your way through insanity as you unlock your mind and free yourself.
Tricky Road is an Android game by Aman Garg. The ball is rolling on a colorful road which will always deceive you with its unexpected hurdles and blockades. There can be numerous hurdles in your way. Test your skills while rolling the ball in high speed.
Beebold! is a PICO-8 game by mischievess. You’re a kobold who’s collecting bees for her beehive. Unfortunately, there’s a Critter wandering the field, and Critters love bees. If the Critter catches you, it’ll eat all the bees you’re carrying, so you have to be careful. Critters love cookies more than they love bees, though, and as luck would have it, … Read more
Chris Covell teaches us PC-Engine coding! 🛡️ Click to play — activates YouTube and transfers data to Google. Quote: We finally get a sane demo framework by setting up the VDC and getting V & H-interrupts working.