Latest News

Speccyal K v0.3 (Spectrum emulator for GP32)
Tyrell updated his genious Spectrum emulator for the GP32. The changes:- Version v0.3 is released!What's new:- Sound is now almost"perfect"in most cases. No more background noise, and sound speed is correct.- Added a FPS limiter (a side effect is that music which was playing too quickly in some games menus is now playing at the correct speed, e.g. Silkworm)- CPU speed lowered from 132 mhz to 110mhz- Optimized rendering- Bug fixed: a crash was previously occuring while loading a 128k"Z80"or"SLT"snaphsot in 48k mode- A fourth joystick emulation has been added,"User defined". If user selects this emulation, all defined keys will be used. The user-defined keys are located in the options screen, in the"misc."section.- Added a line by line rendering. This is slighty slower that the Fast Rendering mode, but if some games are exhibiting sprite flickering, select the line by line rendering, this should fix the problem. In most cases, the fast rendering option should be left on the"on"position.- Bug fixed: while loading snapshots, the screen border color was not set. This is now ok.- The file browser only shows the compatible files (sna,z80,tap,slt,scr)- Added a"frameskip"option. It should help speed up the emulator a lot in some games. This option only works in"fast rendering"mode as of now.http://www.speccyal.be/ Read more about Speccyal K v0.3 (Spectrum emulator for GP32)
Park-O-Rama (New SG1000 Emulator for GP32)
krb has released a GP32 port of his Sega SG1000 emulator for the GP32. It runs at full speed, frameskip 0 with sound enabled. The SG1000 was the first home system made by Sega in 1983. The emulator features high compatibility, an internal games database, gamma correction and game states. Check out krb's website for more information and the download.http://www.pascalorama.com/ Read more about Park-O-Rama (New SG1000 Emulator for GP32)
PCEAdvance v1.9
A new version of the PC Engine emulator by FluBBa has been released. Changes are:Sprites should work in unscaled mode. Display horizontaly centered for all games. Borders for games using less then 240 wide screen (Final Blaster, 15-in-1). Fixed one line of garbage (R-Type). Fixed background for"Batman (J)"&"Cratermaze (U)". Changed Raster Compare back to what it was before,"Bomberman 94"works again. Compatibility list included.Visit the homepageherefor the downloads. Dont forget to give any feedback on the release via our emulationforum Read more about PCEAdvance v1.9
fNES32 WIP (NES emulator for GP32)
Ryleh is still working on his ,from scratch done, NES emulator called fNES32. Those next lines were taken from GP32emu:Atrkid received a new beta of Rlyehs fNES32, a NES emulator for the GP32. Since the last private beta the following has changed: NEW: zip/gzip support (.ZIP / .GZ)NEW: snapshot support (.PNG) (press L+A)NEW: multiplayer support (press L+B). Slow due to SDK, to be fixedFIX: stupid frameskip bug, now its ok and running with fskip 108/05/03NEW: movie recording/loading (.MOV) (press L+START / L+SELECT)BUG: megaman3 intro bug screen origin discovered, but it needs fix07/05/03CHG: updated to infones 0.80jNEW: silences and noise channelBUG: decays, partially fixed, origin discovered.BUG: sound tempo buggy (x2 ?)FIX: palette at right column when horiz scrolling05/05/03NEW: auto load/save SRAM states (.SRM)FIX: no more missing sprites Rlyeh also says that the emulator is about 70% complete, some games dont run fast or have graphics errors but its a matter of time before these are fixed. He will be working on fast multiplayer, more compatiblity, pcm sound channel, fixing gfx glitches, making a new gui and optimizations next. Some really good progress in the emulator especially the multiplayer feature. I will post some screenshots showing the progress a bit later today.This are just WIP (work in progress) news. There is now download avaliable.http://www.gp32emu.com/ Read more about fNES32 WIP (NES emulator for GP32)