News
Text taken from GP32emu:
Hey everyone, we just received news about an Ogg Vorbis player for GP32! For those of you who do not know Ogg Vorbis, it’s an audio codec, like mp3, but open source. Also, Ogg files are twice as small as their mp3 equivalent !This program uses ‘Tremor’ of ‘Xiph.org Foundation’ to decode the ogg vorbis codec. It runs at 66 MHz.Supported sampling rates : 11025kHz, 22050kHz, 44100kHzThis is just an alpha version, you can only run 2 files at the moment :”a.ogg and b.ogg”in gpmm . The output seems fine, from what i’ve tested 🙂
http://www.gp32emu.com
Text taken from GP32emu:
Tom Forsyth updated his his GP32 port of Doom. Its been over a year since the last release and he has now released the source code in the hopes that someone will continue with the project. Changes in version 0.3 are: -Save/load do now work I believe.-First attempt at a sound libarary, but it doesn’t work and locks the machine. The FXE for version 0.3 hasnt been updated but I will look into compiling the new source code and release a FXE if all goes well. In the meantime head over to the homepage here for more information and the sourcecode downloads.
http://www.gp32emu.com
A new shooter for GBA is out. Check it out at:http://www10.big.or.jp/~and/
FluBBa released another bugfix version! Download at his homepage.http://hem.passagen.se/flubba/gba.html
Text taken from GBAdev:
Make your gba gfx on your gba! Yep that right. Have a go yourself! Theres a .sav included with some stuff on it already so you dont have to start from scratch if you dont feel like it =]
http://www.gbadev.org
Text taken from GBAdev:
Here is a demo that uses C code and structs as opposed to C++, GCC standard libs, and the dynamic memory manager. As you can see by the demo, it is extremely quicker than Wonkie Guy. It features 96 fully independent, free moving, frame animated, boundary obeying sprites. It also includes a main-scrolling background whose map is larger than 256×256 pixels.
http://www.gbadev.org
A new version of gpFrodo is out! Changes:
No major updates in this release, just the video and menu fixes that get asked for a lot.
http://dexy.mine.nu/gp32/frodo/
Just a short note that DrSMS has been updated again. Details on it’s official page (as well as the download :).http://reesy.speedis.org/
Thor ported DynaMate over to the Neo Geo Pocket Color. You can get the game at his page. Thanks for leaving the note on the boards, Thor! 🙂http://www.geocities.com/rtb7/
ZXGP32 is a ZX Spectrum emulator coded by David Douglas. It emulates the 48K and 128KSpectrum. Details:
CPU: 95%, almost all of the documented op-code are emulated but there are just so many undocumented ones to get around to!Keyboard: Nicked the idea from Frodo to have a pop-up keyboard. Ability to assign the ‘B’ button to a certain key. Can toggle CAPS and Symbol Shift.Joystick: Control Pad and Button ‘A’ emulates Kempston input.Display: Full colour screen, including emulation of both ‘Bright’ and ‘Flash’.Sound: Experimental, I would NOT suggest turning it on as it is not pretty and tend to bum out after a while!File Types Supported: SNA, Z80, TAP
http://www.gp32emu.com/
Page 3,048 of 3,085« First«...102030...3,0463,0473,0483,0493,050...3,0603,0703,080...»Last »