News

Pandora-OpenSonic v1.3 (Pandora Game Port)

OpenSonic is a free open-source game based on the “Sonic the Hedgehog” universe. It introduces a different style of gameplay called cooperative play, in which it’s possible to control 3 characters simultaneously.

Official project page: http://opensnc.sourceforge.net/home/index.php

http://zx81.zx81.free.fr/serendipity/index.php?/archives/448-Pandora-OpenSonic-Sonic-clone-for-pandora-v1.3.html

By · 0 comments
Scribble Jump DS (Demo 1) (Fix 2) (NDS Game)

In “Scribble Jump” your goal is to climb / jump as high as possible.

Changes:

– there are now three modes:
– adventure mode: unlock the next level by getting through
– infinite: the “play all”-mode
– own levels: play your own levels
– if you only play one level (everything except infinite), the time is your score
– each level has its own highscorelist
– you can play the level direct in the leveleditor
– added an easier Stylus-Control (the second in option-menu)
– slower scrolling (if you need to scroll further, press UP)
– italian translation by Nhoya
– fixed some other bugs and improved other things

http://www.nintendomax.com/viewtopic.php?t=12257&f=19

By · 0 comments
SBaGen (16-08-2010) (Pandora Application)

SBaGen generates binaural tones in real-time according to a 24-hour programmed sequence read from a file. It can also be used to play a sequence on demand, rather than according to the clock, or to write a WAV file for playing later. Pink noise, MP3 and Ogg files (since version 1.2.0) may also be mixed with the binaural beats to provide background sounds.

http://www.gp32x.com/board/index.php?showtopic=55993

By · 0 comments
Revolution Engine v0.5 (Wii misc)

Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.

Release notes:

More than a year later, a new version is released. With this version, the engine has been completely re-written and ported from C to C++. For the first time, this version of the engine comes with precompiled demos with source code that will help people learn how to use it faster. This version of the engine has been designed with flexibility and extensibility in mind. Users can create their own model format loaders and renderers, they’re own materials etc…and they will be full compatible with the core engine.

http://wiibrew.org/wiki/Revolution_Engine

By · 0 comments
Unofficial LaunchELF v4.42 (PS2 Application)

EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

Changes:

-Added kernel patcher and kernel patch as designed by jimmikaelkael to make v0 japanese consoles compatible with newer models in use of homebrews. This cures v0 problems for many other applications too (including ESR) as the kernel remains patched for the duration of a session (until next hard reset/power on). This patching is compatible with that to be added into new versions of “Open PS2 Loader” too, and includes conflict protection when multiple patchers are used. This change has no effect at all on newer consoles, but was required to make it possible to keep the homebrew MC modules in future versions of uLE, and still retain uLE compatibility to all PS2 models.

http://psx-scene.com/forums/showthread.php?t=37242

By · 0 comments