KaijuFeeder by Zalo is a game for Game Boy / Game Boy Color made using ZGB for #ZGBJAM2. Search the chicken on the map, pick it with the claw and find the Kaiju to feed him. The source code is available on GitHub!
KaijuFeeder by Zalo is a game for Game Boy / Game Boy Color made using ZGB for #ZGBJAM2. Search the chicken on the map, pick it with the claw and find the Kaiju to feed him. The source code is available on GitHub!
Welcome to the ZGBJAM #2 coding competition. From the 26th to 28th of July, we will get together to make new awesome Game Boy games using ZGB! What is ZGB? It’s a free open source little engine (plus a set of utilities) which allows you to create any kind of game for the Nintendo Game Boy® and Game Boy Color® … Read more
Phantom Gear by Mega Cat Studios is a brand new Sega Mega Drive / Sega Genesis game currently funding via Kickstarter. It very much reminds on Sonic, but with some solid shooting action. € 17.473 of € 22.423 are already collected. Gear up in your battle armor and take on the sinister Ocular Force! Become Josephine and put a stop … Read more
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Are you a coder? Are you into WordPress? Why not helping out on making PDRoms better? Please get in touch with us! PS: We are non profit and just for fun – to serve the homebrew community.
Misplaced is a meditative puzzle game for the Sega Mega Drive / Sega Genesis by RetroSouls. There is an English but also an Russian build. Please consider a donation to the team. About: My name is Hara… Every day I start in the same way, I wake up on a small strange island that hovers somewhere in the clouds. And … Read more
JoshProd are hardly sleeping and came up with a beta test of their 3D racing game “Arcade Racing Legend” for the Sega Dreamcast. A Kickstarter should appear sometime soon.
If you are looking for a rather nice and excellent Galaga remake for your Atari VCS you may thank johnnywc for picking up this thought and providing Galaga 2600. Right now the game is about 99% complete. Currently the team targets a release for sometime in late 2019, possibly at the Portland Retro Gaming Expo in October 2019. Get the … Read more
JeremiahK is a big fan of challenges as he coded a Ramless Pong game in 1kb only, which basically does not use any onboard RAM. Release notes: You need to be some sort of masochist to code for the VCS, because the system is so limiting. One of its most well-known limitations is the mere 128 bytes of RAM on … Read more
Martin Wendt, Oliver Lindau and Kamil Wolnikowski are working on Assembloids for the Watara Supervision. The origin screenshot has been posted via Retro Indie Game Developers on Facebook.