News

Darts GP32 v0.3.1 released

I released a small but important update to my homegrown game Darts GP32. It fixes two things, first is the bug when scoring a treble 11, treble 8 and treble 5, the second is a bug when scoring double 5.I will start work on the next proper version of Darts hopefully tonight or tomorrow so this new release should be fully working until v0.4 is finished.You can download v0.3.1 atGP32Emu.

By · 0 comments
Barbarian (update) (GBA game)

Mike sent an update version of his Babarian GBA conversation to GBAdev. You can get the download from there. The changes:

Changes so far from last release:-* Completely reworked the animations and cut down the number of frames per move (the GBA version still has more frames than the origonal version).* The sword is now incorporated into each frame whereas before the sword for most frames was drawn seperately due mainly to a smaller cell size. (NOT ALL FRAMES HAVE SWORD IN YET)* Painted in all clothing.* Completely reorganised all data structures to make frame drawing and animations quicker and more compact code-wise. This also meant a complete rewrite for most of the code but I’m pleased with the result. I’ve now had to put in a delay loop which gives me spare CPU time….* Added hit detection. You can now hack the opponent about and he responds by staggering or falling over. (Decapitation also done.)* Added blood splatter at point of impact.* Added blood staining to the floor (An extra improvment on the origonal).* Added scoring updates for successful attacks.* Added life level updates for successful attacks.* ADDED SOUND. Fulldirect sound added during fights.* Fixed bug on title screen which caused glitching if A or B pressed instead of START.TO DO.* AI* Tweaking. (Sfx, Gfx and collision.)

http://www.gbadev.org

By · 0 comments