News

Powder (Build 100) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

After 5 years the coder Jeff Laid pulls out the 100th release of Powder. The game is available for Gameboy Advance, Nintendo DS, Linux, Windows and MacOS X.

Changes:

Remove flash when clicking on inventory items. (Richard Quirk)
Properly remove base item from inventory during drag. (Richard Quirk)
Creatures have only 30% chance of doing a last-ditch self-poly rather than always doing so. A bit less optimal from their point of view, but more playable from our point.
Dequipping items using drag-and-drop leaves the cursor at the source position, not the end position, as the end position isn’t where the item ends up anyways.
Verb List in the Command Menu now named Command Menu to be more clear. (Grothias)
Keybinding for the Command Menu, ‘V’, added, so you can restore your Command Menu if you drag it off without doing a full reset. (Grothias)
ActionBar settings should now be properly reset on every version upgrade, avoiding the embarassing bad settings seen in the 098->099 upgrade. (Richard Quirk)
FullScreen option changes to Windowed when you are already in Full Screen. (Kantaphon Tongmee)
Identify spell allows you to use the stylus to select an item.
Top row of ActionBar is mapped to F1-F15 on SDL platforms. (I don’t have a machine with F13-F15, so can’t confirm if they work) (David Damerell)
Top action bar shows up when in cast or command menu mode even if action bar is disabled. This is because it allows you to assign your F1-F15 keys.
Pressing F1-F15 during Command Menu or Zap screens will bind your current command/spell to the relevant slot, so there is no need to invoke your mouse.
Soul Suckers will properly target you when you are more than one square away.
When you look around with the stylus you will no longer replicate your original overlay icon. (Richard Quirk)
[DS] When I made [X] and [Y] remappable, I also accidentally swapped their meaning. Since the swap was done in the last month while the original meaning was around for 10 months, I’ve decided to swap them back. This means [X] is now Verb List, or [Start] equivalent, and [Y] is Inventory or [Select] alias. The rational is that the relative location of [X] and [Y] line up with [Start] and [Select] If you grew used to the swapped version, remember that you can remap them back by hitting [Select] in the Command Menu. (Matthew Rollins)
The Dip and Identify menus require you to chose a Checkbox or X button rather than just picking what you click on first. This allows you to explore your items with the stylus to figure out what you want to act on.
Moved the help icon to the top left which, thanks to the keyboard shortcuts, means hitting F1 gives you help.
Having a custom tileset will no longer cause you to revert to the classic tileset after ever load. (Matthew Rollins)
One new room.
Linux .tar.gz extracts into a powderXYZ directory rather than to the current directory, better matching the expectations of people on that platform.
Windows, DS, and GBA users now have a .zip format since .tar.gz can be hard to figure out on Windows platforms.

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Jump N Bump v1.51b (PSP Game Port)

MK2k has just submitted his updated package of Jump N Bump, which now supports 1.0 and 3.x additional to the 1.5 kernel.

This is a game for the whole family. You are cute fluffy little bunnies and hop on the other bunnies’ heads.

At the beginning you are in the menu, where you have to jump over the tree trunk if you want to play and walk right. Then you’ll enter the arena. The aim is to jump on the other bunnies’ heads…

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Heartlight PSP (Xmas Preview) (PSP Game)

MK2k has just submitted his updated package of Heartlight PSP, which now supports 1.0 and 3.x additional to the 1.5 kernel.

Written in C using SDL, Heartlight PSP is a clone/remake of the classic Epic Megagames’ Heartlight, developed by Chaos/xLand Games originally released in 1994, since 2006 under a Creative Commons license. Get the original at http://www.classicdosgames.com/epic.html

Goal: Get Percival the dwarf collect all hearts in each level and reach the open door. Sounds easy? Well, let 20 X-Mas Levels teach you the opposite.

Thanks to MK2k for the release.

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Colors (RC) (NDS Game)

NightFox comes up with a release client version of his puzzle game colors.

Release notes:

Well, game is almost complete!

Just rest to do some test to find bugs and add some screens for endgame and credits.

Add-ons for this version

– Fast keys for drop, left and right
– Options menu to enable/disable combo/score display
– Save records to disk
– Save options to disk
– Minor changes on code
– Increase dificulty
– Enjoy

Please, send your comments and bugs to nightfoxweb(a)terra.es. to fix them before launch the final version

Regards

Fox

Download link: http://www.mediafire.com/?6y2lzj5imn0

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Wardrive v1.10 (NDS Game)

Wardive is an adaptive game with locative levels. It converts WLAN waves into game objects.

Changes:

– new shield management
– musixs by trackermaster
– 3d-enemy-models partially generated from hotspot names
– more eyecandy
– save hotspotlist
– some bug fixes (cristal model)

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StarLite cancelled (NDS Game)

myke38 coder of the Starcraft fangame “StarLite” had to stop the development, due to copyright infrigment.

It’s amazing how a little homebrew game can gain that much attention that even Blizzard Entertainment go after someone.

A tip for all homebrew coders, try to avoid the use of ripped graphics and music, avoid the use of copyrighted names and characteres and you’ll be on the save side.

Update 15:35:
There is a DIGG article about this here: http://www.dsfanboy.com/2008/01/22/starlite-blinks-out/

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LightMP3 v1.7.2 (PSP Application)

Sakya releases his audio player LightMP3 in an updated version.

Changes:

-Added: Sleep mode (press TRIANGLE while playing a track). The psp will shutdown after the track or playlist/directory.
-Added: Option to use the Sony On Screen Keyboard
-Fixed: Files named like “dfgeerr…mp3” weren’t recognized as mp3
-Fixed: Freeze on “Opening…” or time stucked at 0 after 20 tracks
-Fixed: Repeat track mode.
-Fixed: Cracking sound when quitting while playing a track.
-Fixed: Some mp3 with “strange” ID3 made the app freeze.
-Fixed: Some mp3 displayed wrong ID3v2 informations.

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Time Baby v10c (PSP Application)

Art has updates his time/clock application “Time Baby”.

Changes:

– Fixed bug in Moonrise / Moonset implementation discovered by nicodemus82. Timezone parameter for moon time routine is read directly from PSP system settings rather than being calculated by comparing UTC and local times. Sun time routine remains unchanged.
– Introduction of debug mode for program testing in various parts of the world.
– Fix to prevent the Heart Rate Monitor from announcing “zero” when the sensor is not plugged in.
– Sound effect is now made when the saved location fly over feature reaches it’s destination.

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Converter v0.18d (iPhone Application9

Converter is an unit converter for iPhone.

Changes:

Fixed 1.0.2 compatibility issue.
Fixed fuel consumption conversion issues.
Finally I’ve managed to merge results from two different currency rate providers, and now missing currencies (Fiji dollars, Bulgaria Leva, etc.) are back. Make sure to refresh your rates (from Settings screen) to get the updated data.

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