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mGBA v0.6.1 (GBA emu for 3DS)
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA. Read more about mGBA v0.6.1 (GBA emu for 3DS)
mGBA v0.6.1 (GBA emu for Wii)
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA. Read more about mGBA v0.6.1 (GBA emu for Wii)
Tiled v1.0.3.0 (Pandora Application Port)
Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. The program is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. The homepage of the program itself is located here. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later. Ported to Pandora by Canseco. Read more about Tiled v1.0.3.0 (Pandora Application Port)