Latest News

Tony-Targets WIP (GP32 game)
Just had a small talk with Wubby on IRC about his progress on"Tony-Targets", which is a political shooting game for the GP32 :) Here we go:[Kojo_work] wubb000000000000000000r[Kojo_work] any news on your game?[The_Wub] hey man :)[The_Wub] I'm working on it right now :)[The_Wub] I should be doing music though ;)[Kojo_work] feel free to give me wip news;)[Kojo_work] if you like[The_Wub] I would love to :)[The_Wub] right now?[Kojo_work] hmm[Kojo_work] why not ;)[Kojo_work] shoot out[The_Wub] Ok, well the main goal has been to Miyamoto-ise the game structure. To this end, best scores for each stage are saved to SMC so as you improve your aim you can go back and achieve 100% on all the levels thus opening up new options (new stages, characters etc..).[The_Wub] The only xtra character I'll tell you about is G. B. bush (with cowboy hat ;) )[The_Wub] *G. W. Bush[The_Wub] I have most of the new code 75% there. :)[The_Wub] just massive optimising going on (thanks to ryleh)[The_Wub] That's about it :)[Kojo_work] okay i do a shameless copy and paste of those news now ;) thankshttp://www.wubfur.com/ Read more
Snake Clone (GBA game)
Jenswa released the source code of his"Snake Clone". I guess you know what kind of game it is :) The game itself is very simple done, so don't expect too much from it.http://www.gbadev.org/ Read more
Speccyal K v0.4 (Spectrum emulator for GP32)
Tyrell updated his Spectrum emulator for GP32. The changes:- Savestates added. For saving, press L+R simultaneously. A snapshot of the currently emulated machine will be performed to a .SAV file. This corresponds to a .SNA if working in 48k mode, or a .Z80 if working in 128k mode. The savestate will be *automatically* loaded the next time the game is selected in the file browser. Please note that as of now, loading a SLT savestate won't work. This is really 100% functional for 48k .ZNA or 48k/128k .Z80 files.- Added a"reboot gp32"option (active as soon as the option menu is exited). This option is not saved on SMC, otherwise it would be impossible to launch the emulator :p - Added more keys in the virtual keyboard: ss, cs, en, bs, sp (symbol shift, caps shift, enter, back space, space).- Changed the way the"key is working : it's not sending a LOAD""command anymore, but is simply sending the"key, because it was causing too many problems (depending on the rendering option).- Recompiled with GCC. A nice side effect is that sound is better (less background noise).- Reduced the executable size to about 50% of the original size, thanks to b2fxec (thanks Mr. Spiv)http://www.speccyal.be/ Read more
PCE Advance v2.0 (PC Engine emulator for GBA)
FluBBa goes and goes and goes... another udpate of PCE Advance. The changes:- Added VRAM to VRAM DMA.- Added BRAM lock/unlock.- Decimal mode disable in IRQ (Final Blaster works, Rabio Lepus&Outrun starts)- Rewrote the VRAM write so it's a bit faster.- Dynamic limits to how much you can scroll in unscaled mode (Atomic Robokid).- Some fixes to the border, it was gone after showing the menu.- Changed Raster Compare and vblank,"Bomberman 94"&"Benkei Gaiden"works and"Atomic Robokid"looks correct.- Tweaked the sprite following abit.-Added gamma control.http://hem.passagen.se/flubba/gba.html Read more
Fruit Machine – preview (GP32 game)
Rich let me know that he has released a preview release of his fruit machine game for the GP32. It's not fully playable yet so heres some more information:-start three times (don't hold the two grapes) hold the two bars. Wooo an easy win. start until a seven in the middle, hold it. Hold the seven in the first, too Woo! A chance to gamble!- If you gamble up to bars don't hold the next melons, then hold the grapes.Download the preview release from the homepage athttp://www.geocities.com/gp32rich/ Read more
fNES32 WIP (NES emulator for GP32)
ryleh announced his Nintendo (NES) emulator for the GP32 to be released sometime this week. Here is what he announced at his page:New fNES32 beta is incoming, and expected for this week or for the next one. This beta has major improvements from the June 2002 one. Please be patient while I release it and don't ask for it.http://retrodev.info/ Read more
GP Pang v0.6 (GP32 game)
This game is gettin' better each release. Now this"Pang"remake covers 12 levels! Changes for this release:- New sprite engine with pixel perfect collision detection- New boucing ball engine (with the help of STICKOFJOY from gp32x forum) THANKS !- New platform collision detection (with the theory of ALF, a friend of mine) THANKS !- Double weapon Bonus- Freeze Bonus- Dynamite Bonus- Extra life Bonus- Extra life at 600,1500,5000 points- 2 new background- Total of 12 levelshttp://perso.club-internet.fr/michel.louvet/index.html Read more
Castaway GP v10.3 (AtariST emulator for GP32)
Another update of this genious Atari ST emulator for GP32. The changes:NEW:Keyboard delay; when an ST keyboard key is pressed (from the virtual keyboard, joystick mode's spacebar shoulder button, or cursor mode's cursor keys) then it is now depressed for a moment, instead of being pressed and released instantly. This fixes issues with a few super sensitive games like Turrican, Xenon 1 (ship transofrmation), and a few others.http://www.codejedi.com/shadowplan/gp32.html Read more