Latest News

Smash GP v0.4c (GP32 Game)

mATkEUpOn released another bugfix version of his game Smash GP. Changes: Character&arena loading improved. Now the game should not reboot any more, and load all sounds. Other minor changes likes mines sticking to ground or more detailed arena preview. http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,

By · 0 comments
Lode Runner (GBA Game)

Image provided by: gbadev.orgA remake of Lode Runner for the GBA has been released by Zapf Bandit.http://www.gbadev.org

By · 0 comments
MAME GP32 v1.1 (Arcade machine emu for GP32)

Franxis updated the GP32 port of MAME. Support for Williams games into a separate FXE file (mwilliams.fxe) (19 new romsets): blaster, bubbles, bubblesr, colony7, colony7a, defcmnd, defence, defender, joust, joustr, joustwr, lottofun, robotron, robotryo, sinista1, sinista2, sinistar, splat, stargate. Screen Correction fixes (Slap Fight, Tiger Heli, Twin Cobra…) Optimizations in sound library. Sound volume increased. Sound panning volume corrected. Minor [&hellip

By · 0 comments
PDRC #3 Reminder (misc)

This is a reminder to the current PD Roms Coding Competition #3. The theme based compo is all around”shooters”. There are lots of prizes and everyone who submits an entry will already recieve a small prize 🙂Now there are three weeks left, enough time to still start an entry!Allowed are: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo [&hellip

By · 0 comments
Dr. MD v2.0 (Megadrive emu for GP32)

Reesy updated Dr. MD to version 2. Changes: Rewrote sound rendering engine in order to make DAC emulation more accurate. Fixed FM timer emulation – they were running to slowly, this caused slow music in games such as Outrun. Added support for v1.0 save states Fixed pallet problems in Another World. I was masking the pallet data with #F000 rather [&hellip

By · 0 comments