Genesis News
Omega Blast v0.9 (Genesis Game)

Japanese Genesis developer Rael / Nendo will pull tears in your eyes right now. Omega Blast is a solid and fresh bullet hell shooter for the Sega Genesis / Sega Mega Drive. If you adore such games, get started and shoot yourself to the top position.

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30 Years Of Nintendon’t (Genesis Game)

30 Years Of Nintendon’t is a free Megadrive / Genesis game to celebrate the 30th birthday of the console. You play as a Sega evangelist who must convince players to leave their NES console because “Genesis does what Nintendon’t”.

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Mega Atoms v0.3.1 (WIP) (Genesis Game)

Gouldfish On Games updated their Genesis / Mega Drive puzzle game Mega Atoms to v0.3.1.

Changes:

* Tutorial works again.
* Can play challenge mode multiple times.
* Graphical corruption fixes.
* Gameover screen is now correct

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Mega Atoms v2018.07.10 (WIP) (Genesis Game)

Gouldfish On Games updated their Genesis / Mega Drive puzzle game Mega Atoms to v0.3.

Changes:

* New Title Screen.
* Updated Professor artwork.
* New Challenge mode added.

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Adventures in Mega Drive Coding Part 6 – Enter Sprites (Genesis misc)

Andrej Preradovic of Ohsat Games teaches us how to program the Sega Genesis! Read Adventures in Mega Drive Coding Part 6 – Enter Sprites.

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Tänzer v2018.07.08 (WIP) (Genesis Game)

Mikael Tillander gives us a peek at the title screen of his Kickstarter funded Genesis / Mega Drive game Tänzer.

Quote:

The colorful…title screen. #tänzer

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Paprium – a fan theory (misc) (Genesis Game)

We do support freedom of speech, so here is something to read and think about Watermelon‘s upcoming Beat’em ‘Up game Paprium – A Fan Theory.

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RVG Interviews Luis Martins (Genesis misc)

Retro Video Gamer (RVG) interviews Luis Martins, co-creator of the Sega Genesis Beat’em Up Paprium.

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Tänzer (Kickstarter) (Reminder) (Genesis Game)

Here are the last few days to support Mikael Tillander and his Genesis / Mega Drive game Tänzer! It’s a new hack and slash platformer game with surreal feeling.

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Tanglewood v2018.06.15 (WIP) (Genesis Game)

Tanglewood… finish line straight ahead?!

Quote:

Friday update: The PCB manufacture might take a week longer than we anticipated, since PayPal got iffy about such a large transfer which delayed it slightly. Our Canadian Electronics Overlord assures us everything’s going to be fine, and we don’t question him, ever.

Progress with the PC and Linux versions are going swimmingly. Everything is mostly working and we’re concentrating on performance and a few audio improvements now. The Mac OSX version has had some teething issues, but we already know what the problem is and how to solve it.

Once we have a successful PC playthrough (on low-end hardware with no frame drops), we’ll start thinking about our achievements list, and get on with the save file feature.

The Collector’s Edition box sets are under way, we have a few designs ready and some quotes from the factory, just making some finishing touches and hopefully we can show one off soon.

We’re in talks with a few event organisers to bring Tanglewood around the UK leading up to release, we’ll let you know which ones we’ll be attending soon!

We get a mention or two in this month’s edition of Retro Gamer Magazine! Our lead developer talks to the mag about what’s it’s been like working on the system. It also comes with some free Mega Drive stickers, if that seals the deal for you.

Don’t forget our new demo is out! Have a play of our latest iteration of the first chapter, there’s a bunch of improvements from the last demo, from controls to physics to A.I. to clone system support and more!

We’re still tracking down an issue with the game on Japanese VA0 consoles using Everdrive models X5 and X7. No other systems or Everdrives seem to be affected so far, we’ll keep you posted on what we find and will issue updated ROMs for those playing on these machines.

Have a great weekend! Matt <3

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