JiniCho has released an improved version of PMP (PSP Media Player).http://forums.ps2dev.org/…
Snaff has updated his Commodore 64 emulator Frodo for the GP2x. New in this version:
Added thumbnail screenshots when browsing snapshots New option to reverse controls – use A,B,X,Y as joypad Hardware scaled screen option to see the full borders Fixed volume control Snapshots now named sequentially Fixed crash with unreadable zip files Files can now be browsed faster with joypad left/right Now running in pure 8 bit mode with double buffering
RAIN (not to be confused with Raine) is an application for the Nintendo DS that helps you manage SRAM and EEPROM. It can launch NDS files too.http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#new
OpenBOR, the open source source extension of Beats of Rage, has been updated for the Dreamcast. This version makes it so enemies that throw projectiles that can also hit enemies now do not hit themselves instead. The DC version should now be up to par with the PC version. OpenBOR for Dreamcast with memory management for larger modifications will be uploaded later. Thanks to Metafox for the news.http://dreamon.cyberdogcastle.com/Main/Story380/http://www.openbor.net/
Image provided by: c99koderDCBlap has been rewritten to use Cryptic Allusion’s new cross-platform library Tiki, so it now runs on the Dreamcast, Mac, Windows, and Linux. It’s finally gotten to a playable state, so enjoy the demo! The Dreamcast version doesn’t have sound, and the Mac version is a universal binary so it requires 10.4. All platforms are single-player only right now.http://www.dcemulation.com/phpBB/viewtopic.php?t=73987
The”MPH Firmware launcher”allows to launch a firmware from the PSP’s memory stick. The firmware must be in file format and not in eboot.pbp format, for convert a firmware eboot.pbp in file, use the psardump02a tool. Use the tool at own risk! Changes:
Beta version with another core Load 1.00, 1.50, 1.51, 1.52, 2.00, 2.01, 2.50 firmware
deadlychicken22 has released Act 1 of his VNS game Fate.http://www.gp32x.com/board/index.php?showtopic=22459
Here’s a little demo that shows 16 digits per line, without venetian blinds, flicker, or ‘zig’. The temp RAM requirement is significant but not unreasonable (slightly under 32 bytes) and the code/tables are large but not huge (the demo is under 2K). The time to set up to display each line is significant but not outrageous (the demo shows eight lines of sixteen digits each); using another K or so worth of tables would cut setup time in half.
To use this demo, move the cursor with the joystick and press fire to change a digit. All 128 digits may be set independently.http://www.atariage.com/forums/index.php?showtopic=79626
Image provided by: joanvrjoanvr has released a fire effect for the GP32. It runs at 66mhz.http://www.gp32spain.com/foros/showthread.php?t=24637
Hermes has released a game called”Pintor”for the GP32.http://www.gp32spain.com/foros/showthread.php?t=24639