Using a new tool by aquafish and the new version of either Slubmans Launcher or Rov’s launcher (yaNl), you can create and use animated icons for your FXEs! :)A new version of Woogals YAFL featuring support for it will be out soon.http://gp32club.consolemul.com/
Image provided by: JyCetCrazy Jack by JyCet has been updated and features 36 levels now! (Thanks to JyCet himself for the news) The changes in detail:
-compiled with GCC 3.4.1 (faster !!! but the game is already faster :))-compacted with B2Fxe v0.6a-pre-optimised 8bit palette-changed GAMMA function :)-saved game options-hiscore (saved)-added password menu-added 9 levels from Aquafish (thanks to him)-added 5 levels from me 🙂 (thanks to me ?)-added 12 levels from Jr2swiss (thanks to him)-added 2 game musics-added game over music (same as password page)-added more ladder animation-added more bar animation-added more hero apparition animation-added more evil apparition animation-added more exit door animation-added pseudo forground tiles (grass,ladder)-changed enemy sprite-changed Jack sprite-changed Jack control to break the brick (use A&B)-changed flower tile by grass animated tile-changed light tile by torch animated tile-fixed some enemy bug collision-fixed hero deplacement animation-fixed mod volume of Credit-fixed some little click noize at change of page-added french language (pas encore complet :()-started espagnol translation :/-started German translation too :/-new icon (by me :))-some little thing here and here … (I dont remember all thing I changed :))
An Atari 2600 version of the popular code breaking board gameMaster Mind deluxe has 5 positions in the code and 8 possible colours for each position giving 32768 permutations. Game coded by Cye Freeman.http://www.ffd2.com/minigame/
Image provided by: SenileteamBeats of Rage has been legaly ported to the Playstation 2! Pixel has released his first version of PS2BOR a legal re-port of the Beats of Rage engine for PS2. So far the port is just a bare, basic port of the original but some great improvements including pak file selector are in the works. PS2BOR does not contain pak files or any copyrighted materials. Thanks to Eugene Esterly III for the news.http://ps2bor.ps2-scene.org/main.htm
According toGP32clubenf65 has not abadoned the work on GP Advance yet. Due to a lack of sparetime enf65 will not release an update after an update, like at the beginning of development. Furthermore he tries to make everything more stable and improve compatibility. [French text taken from GP32Club, translated using Altavista and interpreted by Kojote – Translation mistakes might be present]
SvOlli released SvOrbis v0.9d.Here’s what’s new:* Now compiled with gcc 3.4.2 instead of 3.4.1.* packed with b2fxec 0.6a2-pre.* Autorepeat now in three different speeds.* Fixed umlaut problems.http://svolli.de/gp32/SvOrbis/
snaff released an updated version of his C64 emulator.It now features chatboard support.http://dexy.mine.nu/gp32/frodo/
Image provided by: GP32spainSaharoo released an updated version of his Texteditor SOV for the GP32.http://www.intersov.tk/
Image provided by: GBAdev.orgPete Gunter submitted a small technical game demo over to the guys at GBAdev.org, who also provide the download.http://www.gbadev.org/
Eugene Esterly III let us know about a missing news item from last month and as there are hardly any Playstation 2 productions, we report about it now 🙂 (Better late than never). Here is what Eugene says:
Quake has been ported to the PS2. As for the latest binary release, it specs full speed graphics but no sound yet and for the moment only supports booting from host and usb mouse and keyboard support (no joypad).