Regarding GP32spain rlyeh is on the way to port another emulator over to the GP32. A game called”Final Fantasy I”should allready run at fullspeed with just one frameskip. There is no download avaliable yet!http://www.gp32spain.com/
David Douglas released the second beta of his Spectrum emulator called ZXGP32. The changes in this version:
Sound stablised and cleaned up slightly.True ULA timings implemented – can be toggled off as slightly slower.File Types Supported: SNA, Z80 and TAP
You can get the download from GP32emu as I do not host the file yet.http://www.gp32emu.com/
A slightly changed version of Atari800 GP32 is out. This version fixes input issues with the game”Rescue on Fractalus”.http://www.scrameta.net/a800.html
I have had a bit more time recently to work on two of my projects Darts GP32 and WinGP. Heres some quick info on them both.Darts GP is currently being moved over to 16bit display. You can see on the screenshots that the menus are looking better as before the background images were looking grainy due to limited palettes. I have cleaned up the game routines so its easier adding new game types, theres now four games and I might add another two at a later stage. I havent updated the actual game graphics to 16bit yet as I need to redraw the dart board with more colors to make it look a bit more realistic. Gonna work on the game graphics next as it looks rubbish now :)WinGP has been nearly totally rewritten as its expanded from just a program launcher into a more feature packed program. Like Darts GP32, I have changed the display into 16bit so the program looks alot nicer now. So far the Start Menu part of the program is complete (screenshots just show Program Files at the moment). There is also a basic built-in text viewing program which I am currently working on (image viewing will be done as well). After this I will be working on a file manager style feature which will support File Associations, this can be used for example to load your ROMs in supported emulators or view images or text files etc using the above mentioned features. I am also planning some other nice features which will make WinGP more usefulthan a glorified program launcher.. you will have to wait and see what these features are though ;)Theres some screenshots to check out over atGP32Emu.
Makanai let me know that he has released his new homegrown game GPsop. GPsop is a port ofSDL Sopwithwhich is a port of the original CGA version of Sopwith. The game is much like one of my favourite gamesHarrier Attackin which you must fly over the land shooting enemy planes and bombing buildings (see 15 days compo entry Air Rage for something similar). The binary and source code are available from the homepage athttp://www.makenai.net/gpsop/. If you can help Makanai with the clicking sound in the game please get in contact with him as he needs some assistance with fixing this.
A few days ago the 16th roundup of the”Third Creation Coding Competition”for PS2 has ended. All submitted entries are avaliable. Those are:* Mutha by Raizor* VU Harness by adresd* BlaBla by NiPPy* Goodbye by NoRecess* Colosseum by Nicolahttp://www.thethirdcreation.net/competitions.php
In case you are keen on a GP32 and want to get 10% discount at Lik-Sang please use this code: LS-AF25D696E826BEBB. Click on the banner which is on the top to get to Lik-Sang.
“Ah! Catsmanga Daioh”has been updated. This game is based on a japanese anime series. You can get the download from it’s page at:http://taroya.net/gp32/az/manual.html
Giri Giri Walker has a new feature. It’s an enemy search function. A new screenshot can be seen at Tailzone’s homepage.http://www.tailzone.com/
CaSTaway has been updated and included following changes:
NEW: Added new menu item to Configuration submenu; Adjust Clock Speed. You can now set the GP32 clock to 66, 99, 132, 150, 156, 160 or 166MHz. Everyone can run up to 132MHz, and hopefully you can get to 156 or so; some can run at 166MHz (including me! :). Your battery performance goes down the crapper though at that speed, but you can turn your framerate way down.o NOTE: Everything is very carefully cycle counted here.. including sound processing to the ST main CPU; so if you clock up and the emu is running mega fast, then sound will be higher pitched; so you can decrease frameskip until its just right. If setting frameskip to 0 and its still too fast, it means you’re clocking too high so you might as well clock down a little to get it right and save some battery power.o NOTE: Now I need to add throttling code so that even if you clock too high it’ll run the right speed; for now, you can fiddle with your clock and frameskip to get it right :)o NOTE: Most people probably do not need to run at 166.. Castaway/GP is already pretty fast!o NOTE: Don’t blame us if you pop your unit, though evidence would suggest the worst that can happen is your unit crashes; just turn it off and you’re good to go :)o Thanks [SoD]Thor! (Thor got me through a brief brainlapse 🙂