The”Buenzli 12″is a invitation intro (invitro) for a demoparty located in Switzerland, which will take place in approximatley two weeks. The coding was done by the demogroup Vantage. [Sidenote: I (Kojote) will be there as well…]http://www.buenz.li/
Derek J. Evans released an 3D Engine for GBA on his page at:http://www.theteahouse.com.au/gba/index.html
rcx2100 sent me the latest beta of his Chess game for the GP32. Heres some info from the readme:
- When you start, select either New Game, or Load Game. New Game will give you a list of things to select, select the values you want, then select Go! Load Game will load the game, and the level (and any other things like time in next versions) will be the same as it was when you saved it (if it is a save from a previous version, the level will be 4, the level the previous versions were on.) To move pieces, select it with the pointer, press a, then move to dest square, then press a. Press b to cancel the move. When you press start, you get a list of options, they should be obvious (remember, there is only one savespace, and you have to have the folder GPCHESS in GPMM to save)
Download GPChess fromGP32Emu. Please give some feedback, bug reports etc via our forum posthere.
As mentioned yesterday on GP32Emu Craig and Rob were working on adding music to the GP32 port of Doom. If you visited the forums you could have got a test version in advance but now everyone can try the latest release. Here is whats new:
- – The classic Doom music is now supported thanks to Robert Brown!- The Doom sound menu can now be used to increase/decrease music and sound volume.- The sound bug should now be gone forever as this is a new sound engine, no clicking either :)- This version can only run in 133MHZ, but slower modes will return in later versions for battery life 🙂
VisitGP32Emuto download the release. Please remember this is a beta version so if you have any problems please check the v8 forum post on our forumshereand see if your problem is mentioned, if not please report the error.
Here is the new version of Doom that I posted about on Friday on GP32Emu, please read the information and download the correct FXE as there are some problems with using it on GP32s with Multifirmware. Heres the details:
- *NOTE: IF YOU HAVE PROBLEMS RUNNING DOOM2 GET THE MULTIFIRMWARE VERSION – It has all the optimisations removed but it works – quick fix, still60FPS.- Well, its 350% faster, good enough? Doom 2 should be 60fps you can even choose to go over that and have a blast at 80fps if you want to.- If anything slows down its just because its reading from the SMC.- The speed increase is of course because the previous versions were running at 40MHZ – you can now choose your CPU speed, the menu explains the advantages of each speed. Its defaulted to 133MHZ.- Unfortunately the GP32 sound bug has reared its head at 133mhz, thats why its a bit clicky.- However the horrible sound breaking randomly bug is fixed :)- Just a note on weapons changes – you may think pressing l/r and nothing happening is a bug – its similay that you don’t have that weapon, just press again, if the next weapon up exists you will get it etc.
Downloads of the new release can be found onGP32Emu. Feel free to discuss this new release via our forums posthere.
A new version of the Spectrum emulator for the GP32 has been released today. Heres whats new:
- – Now the custom keys are saved for each game. That means it’s no more necessary to re-assign keys for each game.- Fullscreen mode. Please note it’s automatically using frameskip = 1, to ensure correct speed- Bugfix: the snapshots are not loaded anymore when pressing the”B”button in the file browser
Visit the homepage athttp://www.speccyal.be/for more information and the downloads.
yaustar has released a demo based on the game lights out.
Check it on the author’s web page :
http://www31.brinkster.com/yaustar/dev/gba.html
A new version of the NES emulator LJGP32 has been released. Changes are:
- Optimized speed : most games can be played at frameskip 0 with sound. Fixed some bugs in ppu emulation (screen borders were sometimes wrong) Added new sound option : quality (low,medium,high),filtering (none, soft, high). Basically quality is frequency (11, 22 or 44Khz).Note that on some games medium quality is required (sound mixing bug). Fixed savestate bugs (used to crash emu) Added mappers. Current supported list (some may be buggy): 0,1,2,3,4,5,6,7,8,9, 10,11,13,15,16,17,18,19, 21,22,23,24,25,26,32, 33,34,40,41,42,43,44,45, 64,66,68,69,70,71,72, 73,74,75,76,77,78,79,80, 82,83,85,86,87,88,89, 90,91,92,93,94,95,96,97, 99,100,101,105,112,113, 114,115,117,118,119,122,187,255. Various fixes here and there ;-). No GUI new features (next version probably…)
Visit the homepage athttp://www.ljgp32.fr.st/for more information and the downloads. Feel free to leave any feedback on this release via our forum topichere
Just got the chance to have internetaccess at Assembly 03 (www.assembly.org) and want to give a short sign of life. I am sorry that the page did not had any update the past four days, I have three people who should post news… but well. News service will return to usual quality at Tuesday when I am back from Finland. Have a nice day all… – Kojote @ ASM03
ThunderZ sent me the first public alpha of his NeoGeo Pocket Emulator for GP32. It currently features:
- – The TLCS900H (core cpu) and the Z80 (sound cpu) are running for make game run.- The sound output is actually disabled because of crappy sound.- The new gfx engine is on the way so actually some color game are buggy and black and white game are not playable.- ZIP support disabled.- SAVE/LOAD state not enabled on this version.
You can download this release fromGP32Emu. Feel free to leave any feedback on this release viaour forum posthere.