Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second. Read more about Clock (26-03-2012) (NES Application)
24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don't flicker because there's never more than four of them (eight sprites) per scanline. (That's because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame. Read more about 24 Balls (24-03-2012) (NES Techdemo)
Mine Shaft by Nioreh is a classic fall down game, but instead of a ball with a litte guy. The level is endless and the game ends when you fall off the screen. Read more about Mine Shaft (29-01-2012) (NES Game)
Driar is a platform-game for the Nintendo Entertainment System/Famicom written by Stefan Adolfsson and David Eriksson. Rickard Nilsson helped out in early development. The game is designed for PAL (50Hz) systems, but works well on NTSC (60Hz) systems as well. The game and music will however play a bit faster on a NTSC system. Read more about Driar (26-02-2012) (NES Game)