Nintendo DS News
Sokoknight v0.1 (Alpha) (NDS Game)

Sokoknight is a Sokoban game for Nintendo DS coded by necronlord.

Thanks to http://www.dev-fr.org for the news.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=4108&forum=9

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Powder (Build 99) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Release notes:

Most of my effort has focussed on UI related issues with this release. My vision for the Action Bar is now realized. You can populate it with your own choice of actions or spells.

Akoi Meexx has been working extremely hard at a total-conversion tileset for POWDER which I’m proud to now make the default tileset!

I’ve moved my primary playing platform to the DS. I’m extremely happy with the current stylus interface. I have not had to use the buttons at all. This is fortunate as in the winter one can use the stylus with gloves, but I’ve had issues trying to use the buttons.

Changes:

The PPC Mac and Linux versions will no longer have psychedelic colours, but instead look normal. (Ben Hjelt)
[Mac] The Mac port now uses a .dmg making installation a snap! Note your .txt and .sav files will be saved to whatever directory you put the POWDER program into.
[SDL] The window icon was accidentally half brightness – it is now in its full glory.
There is now an action bar along the top of the screen as well. Further, you can reassign action bar entries when in the verb screen. Merely drag and drop to until the bar matches your dream layout!
There is now actionbars on the left and right of the screen. It is recommended you don’t use the top few of these as they will obscure your text output.
Your action bar settings are saved across sessions. If you mess things up, the Options menu has a Defaults entry that will revert them to the defaults.
From the Zap menu you can drag and drop spells to the action bar. This lets you cast specific spells with a single click.
On reading a spell or skill book, you will be given the full text of the spell or skill you are trying to learn. You will then have to confirm your selection. This requires two extra button pushes, but I hope such learning is rare and this helps people discover the spell text as [Select] is a tad bit obscure.
The background for the inventory screen has been changed into a series of boxes rather than the odd C symbol. This is also done on the layer beneath the items.
When you possess another creature and equip items, your original body will no longer mirror your new weapon choices.
Renaming yourself will change your actual name (the one for the win screen and character dump) rather than just your body’s name. (Grothias)
Linux port is now statically linked against libstdc++, so those of you who don’t have old libraries installed should be able to run it. (Martin Read, John Overmars)
The final inventory screen will no longer go to full-examine when you click on an item. Instead, it acts like the normal inventory where it does the short description on click and changes the item bar to reflect whether you can view the item. Similarly, the only way to quit it is to now press the inventory button again. (Or [B], of course) (Honourable mention to Richard Quirk who submitted a patch for this after I had already coded it)
Possess now takes Diagnose as a prerequisite.
The haunted island and other similar rooms that have monsters have been double checked to ensure they don’t allow stairs. (Martin Read)
[DS] Richard Quirk finished the earlier fix to support r21 of devkitPro. It turns out my refusal to use short-enums was the source of the incompatibility.
Requesting info (‘i’ or [Select]) on the cancel option of a spell book reading menu will no longer crash. (Ciaran Walsh)
You can drag items around your inventory screen to reorder them. You can drag into your equip slots to put them on or drag off equipped slots to remove them. (Richard Quirk)
it’s to its correction in cockatrice description. (Richard Quirk)
Eating items now grants ten times the foodvalue, bringing them more in line with eating corpses. (Brendan, Michal Bielinski)
One new map.
Brand new tileset – the Akoi Meexx tileset. This is a total conversion which has been made the new default tileset. Never fear, if you want the naked pink guy, you can change to the Classic tileset.

http://www.zincland.com/powder/index.php?pagename=release

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Super Mario Galaxies v0.7 (NDS Game)

cid2mizard has udpated his Mario themed space shooter “Super Mario Galaxies”. It now supports DLDI patches, has few more levels and has a hughe roundup gfx wise.

http://cid2mizard.dev-fr.org/p3827/2008-01-17-super-mario-galaxies-v0-7.html

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Byook v0.5 (NDS Game)

The french RPG styled game “Byook” has been updated.

http://playeradvance.org/forum/showthread.php?t=16210

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StarLite v0.03 (NDS Game)

Myke38 has updated his Starcraft fangame “StarLite.

http://playeradvance.org/forum/showthread.php?t=17883

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Staris v0.6 (NDS Game)

As already reported in the WIP news some time ago, Sephiroth_FF7 has improved his Tetris game Staris. It now features a 3D mode.

http://www.dev-fr.org/projets/(ndsjeu)-staris/

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3 En Raya v0.3 (NDS Game)

3 En Raya is an “enhanced” version of Tic Tac Toe, where the goal is still to get three crosses or circles in a row. The special about this game is, you can overwrite existing fields.

Thanks to http://www.dev-fr.org for the news.

http://senzocr.blogspot.com/

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ScummVM DS v0.11.0 (NDS Port misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…

0.11.0 (2008-01-15)
New Games:
– Added support for Elvira: Mistress of the Dark.
– Added support for Elvira 2: The Jaws of Cerberus.
– Added support for I Have no Mouth, and I Must Scream (demo and full game).
– Added support for preAGI game Mickey’s Space Adventure.
– Added support for preAGI game Troll’s Tale.
– Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
– Added support for Amiga version of Waxworks.
– Added support for Lure of the Temptress.

New Ports:
– Added iPhone port.
– Added Maemo port for Nokia Internet tablets.

General:
– Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
– Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
– Added optional ‘confirm exit’ dialog to the SDL backend.
– Added support for TiMidity++ MIDI server.
– Added DMedia MIDI driver for IRIX.
– Improved detection of new game variants and localized versions.
– Completely reworked internal access to files. (GSoC Task)
– Added option to delete games from the list with Del key.
– Added support for “~/” prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

AGI:
– Added support for AGI256 and AGI256-2 hacks (GSoC Task)
– Added support for Amiga menus and palettes (GSoC Task)
– Better support for early Sierra AGI titles

AGOS:
– Fixed crashes related to OmniTV playback in The Feeble Files.
– Improved work on 64-bit systems.

Broken Sword 1:
– Added support for FLAC encoded music.

Kyrandia:
– Added support for Macintosh version.

Parallaction:
– Added support for Amiga version of Nippon Safes, Inc.
– Many bugfixes

Queen:
– Added support for Adlib music.
– Added missing music patterns playback in Amiga version.

SCUMM:
– Added subtitle skipping (via ‘.’ key) in older games which didn’t have this feature so far (e.g. Zak, MM, Indy3, Loom).
– Added support for Chinese COMI.
– Better support for eastern versions of games.
– Various fixes for COMI and other games.
– Added support for original save menus (browse only). Use Alt-F5 to activate.
– Added support for Spanish version of NES Maniac Mansion.
– Better support for German version of C64 Maniac Mansion.
– Fixed bug with cursors in Windows versions of Humongous Entertainment games.

SAGA:
– Added support for compressed sound effects, voices and music.

Touche:
– Added workarounds for some glitches/issues present in the original game.

WinCE Port:
– Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
– Plugins now supported for WinCE (but not used in this release).
– Redesigned ‘Free Look’ action, mainly for the lure engine’s requirements.
– Smaller optimization setting to counteract the growth of the executable.
– Various bug fixes.

GP2X Port:
– Support F200 Touchscreen
– Various fixes to input code

http://www.scummvm.org/downloads.php

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Pixel Triforce (NDS Techdemo)

Mystboy has released a technical demo for the Nintendo DS called “Pixel Triforce”.

Thanks to http://www.dev-fr.org for the news.

http://www.nds-toolz.de/wbb3/index.php?page=Thread&postID=32973#post32973

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Japanese Training v0.5a (NDS misc)

Japanese Training is a french educational software, trying to improve your japanese skills.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://sourceforge.net/project/showfiles.php?group_id=205838

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