Nintendo DS News
Mini vMac DS 3 (14-01-2008) (Mac Plus emu for NDS)

Release notes:

Here it is, the DLDI compatible version of Mini vMac for the DS:
Mini vMac DS-R3.zip

Source code available on request.

This should work with most homebrew devices, I cannot guarantee
all of them since a few have broken DLDI drivers.

You can test your driver by following the instructions here:
http://dldi.drunkencoders.com/index.php?title=Testing_instructions

Thanks to everyone who helped me out with this, it’s been such
a long time though I don’t remember everyone.

If you did help out in some way please comment or email me
so I can update the post/zip with a list of credits.

About documentation:
If you sent in documentation but it’s not in the zip there
is a good chance I lost it.

Please re-send it so I can update the zip file.

http://lazyone.drunkencoders.com/wordpress/?cat=3

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OpenTTD (NDS Game Port)

Here are some news regarding an OpenTTD port found by Dark Knight ez:

OpenTTD being the open-source remake of Transport Tycoon Deluxe, a game which some of you might remember from quite some time ago. It was a big hit on PC, having you create a nice economy by setting up transportation lines for goods and what-not in the world. Pure awesome.

Anyway, someone that goes by the nickname load*,8,1 is busy on porting OpenTTD to the DS, and has released a preview version. Lots of random crashes still, apparently, but they’ll be worked on and this shows you people just how perfect this game would be on the DS.

http://www.ds-scene.net/?s=viewtopic&nid=4933

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Super Mario Galaxies WIP (NDS Game)

cid2mizard is still working on his “Super Mario” themed space shooter “Super Mario Galaxies”. The page linked below contains a bunch of screenshots of the upcomming version.

http://fiches.dev-fr.org/project/display/438

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Gramme DS v0.1.0 (Pre) (NDS Game)

This is a puzzle game. There is a grid of 3 columns and 3 rows. And there are 9 images with 3 shapes and 3 colors. On the right are the next 3 images (from top to bottom). You place the top image into a blank cell by touching the latter. Then a line with certain patterns will disappear and you score. The goal is to score as high as possible.

Line rules:
Vertical, horizontal and diagonal lines with the following patterns will disappear and you score.
1. Same shape and same color.
2. Same shape and distinct colors
or same color and distinct shapes.
3. Distinct shapes and distinct colors.

Score rules.
1 line: 1 point
2 lines: 4 points
3 lines: 27 points
4 lines: 256 points

Legend:
1. Question mark: Help.
2. Grid: new game.
3. Right images: the next 3 images, top to bottom.
4. High: high score.
5. Score: current score.
6. Number: number of images placed.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4090&forum=9

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ScummVM DS v0.11.0 (Beta 3) (NDS misc)

Release notes:

Hi Everyone,

Here is a third beta version of the 0.11.0 release of ScummVM DS. It needs lots of testing, since there are so many games that I don’t have time to do much of it myself. So please download it. Please post, even it it works fine!

The new scaler makes text a lot more readable, at the expense of some slowdown in some of the newer games.

New function keys should make all the AGI games playable.

This is a beta release, therefore there are not full instructions. This is designed for those who already know how to use ScummVM DS. Full instructions for the older version 0.10.0 are provided on the ScummVM DS website. Please refer to these instructions, as this beta works in mostly the same way.

Also, I have been told that the same code which runs Day of the Tentacle and Sam & Max can also run some of the earlier HE games, so I have added these to the list below. They seem to work fine. Please test them too!

Changes

Beta3
– Fixed CPU scaler in FM Towns games
– Enabled use of CPU scaler in menus even when turned off in the game
– Fixed function keys F5 and F7 in AGI games.
– Rearranged DS Options Menu to make things clearer and not allow conflicting options to be selected together

Beta2
– Future Wars and Gobliiins now work again
– Swapping the screens while the software scaler is enabled no longer causes odd effects

Beta1
– New games supported: Elvira 1 and 2, Waxworks (Amiga version)
– Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
– Function keys added to virtual keyboard (used in AGI games)
– Plenty of bug fixes

Supported Games

Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck’s Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin’ (DOS version only)
Fatty Bear’s Birthday Surprise (DOS version only)
Fatty Bear’s Fun Pack (DOS version only)
Putt-Putt’s Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)

Build B:
Beneath a Steel Sky
Flight of the Amazon Queen

Build C:
Simon the Sorcerer 1/2
Elvira 1/2

Build D:
Sierra AGI games
Gobliiins 1 – 3
Bargon Attack
Ween: The Prophecy
Future Wars

Build E:
Inherit the Earth

Build F:
The Legend of Kyrandia

Download it here:
http://scummvm.drunkencoders.com/scummvmds0-11-0beta3.zip

Thanks to http://www.dev-fr.org for the news.

http://forums.scummvm.org/viewtopic.php?t=5025

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Powder (Build 098) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

“You are too big to swap” has two os in the first too. (David Damerell)
Many encyclopedia typo fixes. (David Damerell)
Wands that fizzle now conjugate “fizzle” according to the wand rather than the zapper.
When you learn the charges in a wand, there is no longer an incorrect article prefixing the wand name.
[DS] Now using devkitPro r21 rather than the hybridized version. Thanks to Richard Quirk for finding the work around and sending me code.
[DS] Thanks to Richard Quirk’s patch, POWDER should consume less power when waiting for a key press.
[DS], [SDL] Paged text will now show the background all the way to the edges of the window rather than being cut off at the GBA’s resolution.
When items teleported, their location in the map array wasn’t being updated, allowing them to be potentially accessed after being deleted.
Cancelling autopickup after already picking one item up when there is a thing to eat no longer causes you to eat said thing. And, incidentally, potentially killing you if said thing was a slug corpse. (Brendan)
“The fighter foobar’s death” will now auto-capitalize Foobar.
[DS] Save locations are now specified with absolute paths so it doesn’t matter where the actual POWDER executable is. (Johnboy554)
[DS] The output of POWDER on the DS is saved to /data/powder. This is also used for reading – graphics tiles must now be in /data/powder/gfx. This should keep your flash card clean and (apparently) this matches the standard homebrew definition. If you want to keep your old highscores, move the POWDER.SAV into the aforementioned directory. (Phillip Conrad)
Backspace key on the virtual keyboard is a double key to accomadate the fact it is too compact. (David Hong)
Wearing multiple pieces of artifact armour with attack boni will increase your chance of doing an armour attack. This means it is beneficial to add more attack armour rather than it only being wise to only equip the most powerful.
bmp2c and bmp.cpp both now properly handle non-Intel endianness. (Ben Hjelt)
Icons are now present on SDL builds and in the windows .exe. I also think that, thanks to Richard Quirk’s help, they’ll be present in the DS in Moonshell, but I haven’t been able to verify.
A wand once again crumbles into dust rather than crumble.
An interesting graphical upgrade. Monsters and items are now on a separate layer from the terrain. This means they can be drawn transparently on top rather than always being black bordered. This is made optional as the default tiles are not optimized for this look – you can turn it on with the Opacity option of the Options menu.
One more room.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Linterna DS (NDS Application)

Linterna is another “Lamp” application. This one lets you choose different colors, which means different strenghts of “light”.

http://www.elotrolado.net/hilo_Linterna-DS--Descarga-directa-de-mi-Hombrew-_591367

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Star Pouet (NDS Game)

iko released his first homebrew game project “Star Pouet”.

http://iko.dev-fr.org/p3823/2008-01-13-en-cour-1er-projet-avec-palib-sur-ds.html

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Staris v0.6 WIP (NDS Game)

Sephiroth_FF7 has released v0.5 of his Tetris game Staris yesterday. Now he speaks up about the upcomming release of Staris v0.6 which might contain an additional 3D playing field.

http://sephirothff7.dev-fr.org/p3822/2008-01-13-staris-0-6-wip.html

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Staris v0.5 (NDS Game)

Sepiroth_FF7 has updated his Tetris game “Staris” again. Staris features costumizeable tiles, which might raise the playing fun a lot. This version has a bunch of bugfixes.

http://sephirothff7.dev-fr.org/p3819/2008-01-12-staris-0-5-released.html

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