Snowflakes is a game where you roll a snow ball and try collect the snowflakes scattered around the field. Your goal in the end is nothing less but to roll a giant snow man! This version is slightly updated from the Drunkencoders 2007 Christmas compo, fixing few bugs and adding features like support for the DS Motion Card and an ending screen where you can actually see what’s going on. 🙂
Subleq DS is a mod of original subleq. Subleq consists of just one command “subtract and branch(jump) if negative or zero)
Each subleq command consists of 3 words: a, b and c. a, b and c are memory addresses.
If b – a is negative or zero, jump to c. Otherwise, go to the next command. The code IS in the memory, so Subleq DS is self-modyfing. Special memory addresses are addresses that don’t execute subleq; instead, they execute a command they’re made to do. The addresses are put to b.
Changes:
– removed test code
– fixed a bug or two
Box2D is a very easy to use 2D physics library with a growing set of features. Box2D got a lot of attention from the game Crayon Physics that showed the potential of the library. Unfortunately, it is not perfect for the DS, because it uses floating point math, which the DS’s CPUs don’t support. The DS version uses fixed point math.
Release notes:
Here’s a new release of the DS port of Box2D. Robert Kavaler helped me out a lot on this by porting the changes to the SVN version of the (still work-in-progress) Box2D 2.0 and adding a nice build system. Although this is a patch of an unstable version of Box2D it works very stable. By using the DS’s hardware division and sqrt functions I improved simulation speed. Instead of the patches library, the archive now contains a patch with instructions how to acquire and patch Box2D.
What does it do?
You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It’s even more fun if you have a DS Motion, which can be used to control gravity!
Release notes:
Here’s a new version with a larger drawing area, dual screen support, updated physics and more!
The top screen displays an overview and the bottom screen shows a zoomed in view.
The port of Opten TTD to the Nintendo DS has been updated.
Changes:
based on r11899
added a start icon and description
the random seed works
loading original TTD saves disabled (256×256 too big for DS)
press A anytime (even after crashes) to toggle the console
Fix: trains can load and unload now
Fix: road depot window (and similar) doesn’t crash any more
Fix: YAPF is completely disabled now. If the player enables it or it is enabled in a savegame, an error message is displayed and it is turned off
Fix: saving games with bigger maps is now possible. Due to this savegames have to be uncompressed. Still 256×128 maps is the biggest possible due to memory limitations.
Reduced viewport memory. crashes due to not enough memory available shouldn’t happen so often any more.
The game bow the start menu at the beginning
Added a 128×64 version of the title screen savegame
Added a key combination for the cheat menu
Some bugs not mentioned should be fixed due to general improvements
Thanks to http://www.dev-fr.org for the news.
http://www.nds-toolz.de/wbb3/index.php?page=Thread&threadID=6315
abcd1234 updated his NetHack game for the Nintendo DS.
Changes:
Added support for tapping menu section titles for selecting items in that section.
Changed menus in keyboard mode to show item accelerator characters.
After insisting I’d never do it, action menus (read, zap, eat, etc, etc) now display only relevant menu items (with an option to show all).
Made ‘cursor’ a compound option, which can take three values: 0 (always on), 1 (disabled over hero), and 2 (always off).
More refinements to touchscreen handling to ensure that stylus raises are promptly registered (fixes periodic hangs).
Fixed directional prompting when keyboard mode is enabled.
Fixed detection spells (such as “detect monsters”), etc, so they properly wait for user input.
Fixed key bound option toggling, after I completely broke it in the last release.
Fixed crasher triggered by popping up a menu immediately after resuming a saved game with the ‘name’ option set (yes, someone hit this :).
Thanks to http://www.dev-fr.org for the news.
JabberDS is a jabber client to be used with the Nintendo DS.
Release notes:
Features:
* Uses DSGUI for GUI
* User defined keyboard layout
* User defined fonts (DSGUI’s BFont format)
* Supports any Unicode characters availible in font
* Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
* Multi User ChatInstallation:
* Download
* Unpack
* DLDI patch
* JabberDS want’s it’s settings file as /data/jabberds.xml
* Edit it to your likings
* Run
Thanks to http://www.dev-fr.org for the news.
DekuTree64 updated his art program for the Nintendo DS.
The controls are explained in the program, but here are the basic features:
– 2 layers (“BG” and “frame”). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
– 60 color palette, which can all be modified.
– 4 brush sizes
– Up to 10000 frames, or until memory runs out.
– Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
– Onion skinning (sort of, only shows one previous frame).
Changes:
NEW in v1.3
– Error checking on file access.
– Changed export format to .avi instead of .flc.
– Added a button so you can save without exporting, since it takes a while.
– Added a progress bar when saving.
Thanks to http://www.dev-fr.org for the news.
Sephiroth_FF7 updated his game TrailBlazer to v0.3.
DScratch is a little audio manipulation software running on Nintendo DS, which ables you to play with an .wav audio sample, a recorded audio sample or even audio streaming from DS’s embedded mic; you can pitch, scratch, rewind, mute and apply effects on the sound. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like a VJing software or audio sequencer, and can be motion-controlled.