Nintendo DS News
Enigma v0.1 (NDS misc)

Here comes a new game from unkwar called Enigma.

http://www.dev-fr.org/projets/(ndsjeu)-enigma

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Super Mario Galaxies v0.8 (NDS Game)

cid2mizard updated his Super Mario themed space shoter fangame for Nintendo DS.

http://cid2mizard.dev-fr.org/p3843/2008-02-01-super-mario-galaxies-v0-8.html

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Laser Hockey DS v0.3.1 (NDS Game)

Moose at Play updated his hockey game.

Changes:

Added multiplayer buttons Join and Host
Added DS-DS initialization
Extra update when performing screen switches
Now drawing right before the V-Blank
Added status text on connection error
Wireless no longer turns on before it is supposed to

Thanks to http://www.dev-fr.org for the news.

http://moose-at-play.blogspot.com/

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Puzzle RPG (NDS Game)

Risike has released a new puzzle game for the Nintendo DS.

Thanks to http://www.dev-fr.org for the news.

http://www.dev-fr.org/projets/(ndsjeu)-puzzle-rpg/msg20983/?topicseen#new

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Legend of Beneshov WIP (NDS Game)

Programix is working on a new project called “Legend of Beneshov”. It’s going to be a RPG style game. If you want to help out feel free to contact Programix via email: matyas.kritanATseznam.cz

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4183&forum=9

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Blackjack DS v0.3 (NDS Game)

Scott MyClymont has updated his Blackjack game for Nintendo DS.

Full release notes:

First off, I made the front page with the previous version of this, woo! Thanks guys!

So this was version 0.2 ( http://palib.info/forum/modules/newbb/viewtopic.php?post_id=22439#forumpost22439 ) that I posted back in November, and after being quite busy with other things over the Christmas/New Year period, have now gotten time to work on version 0.3. And here it is! Main improvements are that you can now split your hand (providing you have the money), and normal Blackjack rules are in place for that (no splitting 10s, only one more card after splitting aces etc.), and there’s also some sprites for cards to further get away from the text-based feel of the previous versions. A fellow member B.J. offered me the use of their card graphics for this game after I posted 0.2, so I’ll be looking to incorporate them into a future version now that everythings in place for the sprites, so big thanks for that! I had hoped to get some sound effects or music working for this version, but that still needs a little more work, so I’ve put that on hold for just now. There’s also a small pause between card drawings just to add a bit of suspense!

As mentioned before, my aim for this is to create a fully customisable Blackjack game where you can tweak all the rules to how the game is played in your part of the world or how you play with friends. Or perhaps just with the rules you want to practice on for fun or for when you want to hit the casino!

I’ll be working a lot more on this now that the holiday season is over with, so it’ll be a shorter gap until the next version. I’m hoping to get a section for the user to tweak some of the more basic rules, maybe keep track of some stats as you play, possibly get some sounds in there and look into the new card graphics. The ones I have now are really just intended as a “first draft” of sorts, so they won’t still be there come version 1.0. I also plan on giving more space on the screen to the cards, which would mean finding a new way of showing any split hands you have. For this first attempt though, you can only split once and if you do then it’s on the screen all the time for you to see.

There’s also a few minor things that need tweaked such as the dealer not taking cards when you already have Blackjack (unless they have a 10 or an ace), but I’d promised to get this out before the end of January, so I had to leave some things til next time.

Any feedback is appreciated as are any bugs that you might find! Splitting cards caused a few niggles, but I think I got them all. Hope you enjoy it!

Thanks! 😀

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4180&forum=9

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Dolphin Reader v0.2 (Beta) (NDS Application)

jamontoast is sponsoring the follwing news ( http://forum.gbadev.org/viewtopic.php?t=14953 )…

Quote:

Just letting you guys know, Chris Liu has updated his chinese ebook reader, Dolphin Reader.

This is a great little reader that now allows multiple books, persistant bookmarking, easy to read fonts (2 sizes) and assignable text and background colours! You can now convert your books to .dr files and Dolphin Reader can read them.

The previous version required you to compile a txt file into the nds, but this release allows Dolphin Reader to access the FAT32 directory from Slot 2 cards.

Avaliable here:
http://www.chrislg.com/download/dr_release.html

To work:
1. Copy the .nds rom to your card.
2. Place a .txt file in the /Book/ directory
3. run conv.cmd
4. your book should convert into .dr files in the /DRBook/ directory
5. Enjoy your books with sideways reading action!

Cheers Chris!

http://www.chrislg.com/download/dr_release.html

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NDS Model Exporter v1.0 (NDS Application misc)

Kasikiare has written this Java application which provides a graphic user interface for exporting 3D models in (.3ds, .X, .m2d, .mesh) format to .bin which arethe most used in NDS Homebrew Software.

http://forum.gbadev.org/viewtopic.php?t=14947

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Rag Doll Demo (NDS Techdemo)

Release notes:

This is a ragdoll-animation tech-demo. Supports nds-motion pak to sense gravity.

Ragdoll-demo is a technical demo i made to test, you guessed it, ragdoll effect. I’ve been willing to play with ragdolls for a while. And as i bought a motion pak, i just felt this was a good way to test it. Here is a quick overview of the way the program works : click and drag to move the particles ; hold up and click to add particles ; hold down and click two particles to create a stick ; press B to reset/clean the playing field ; press A to start animation ; Press L to use nds-motion input instead of +Y axis gravity. The program runs smoothly in no$gba (except for motion), and has been thoroughly tested on an MK5 flash cart. I am using a nds motion pak (slot2), but it should work fine on a motion card, as i’m using code from devkitpro.

http://nipil.org/a2008-01-30.html

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Ultra-FastReflexes v0.1 (NDS Game)

Ultra-FastReflexes is a Nintendo DS game, where you need to press the appearing button on the display as soon as possible.

http://www.playeradvance.org/forum/showthread.php?t=18922

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