News

Dr Mates (GP2x Fenix Game)

masteries released a GP2x Fenix game called “Dr. Mates”. Consulting the spanish to english translation it’s a “mental arithmetic” game.

Original thread in spanish language:

Gracias a la ayuda prestada por Hardyx, aquรƒยญ teneis mi primera aportaciรƒยณn a la GP2X.

Se trata de un sencillo juego de cรƒยกlculo mental programado en Fรƒยฉnix cรƒยณmo forma de aprendizaje.
Respecto a la versiรƒยณn que ha visto Hardyx, ahora tiene sonido y se puede borrar con la tecla Y.

El modo “time attack” aรƒยบn no estรƒยก hecho, pero es cuestiรƒยณn de poco; tambiรƒยฉn incluirรƒยฉ soporte tรƒยกctil, para aquellos que como yo tenemos una F200. Lo he hecho funcionar a 133 mhz para ahorrar baterรƒยญa al mรƒยกximo, como es un juego muy estรƒยกtico ni se nota.

http://rapidshare.com/files/101759827/drmates.zip.html

Que lo disfruten, y que los moderadores lo pongan en la zona de descargas.

http://www.gp32spain.com/foros/showthread.php?t=53769

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Space Varments WIP (GP2x Game)

Great news from GP2x developer ruckage:

Quote:

Hello everyone,

I’m pleased to announce the imminent arrival of my new game ‘Space Varments’ which is due to be released by this coming weekend. It’s a shooting game with the aim of reducing as many aliens as possible to bloody gibs all in name of getting a higher score. Although this was originally designed as an F200 only touch screen game I have since added in joystick support for those who don’t own an F200 (though it’s a lot more fun using the touch screen).

Features:
– 15 rounds of shooting action
– Lots of blood
– A final boss round against Big Momma alien.
– Did I mention lots of blood?
– Amazing music by Pat Ferguson
– Touchscreen and joypad support
– Really – there is loads of blood….
– High score table

Keep watching the news for when this is released and get ready to massacre the alien hordes.

http://www.gp32x.com/board/index.php?showtopic=41241&view=findpost&p=596368

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Tron (A2600 Game)

Release notes from jbs30000:

I’m pretty much done with my Tron game.

There’s one glitch left, and the scoring system, well, I gave up on that a while ago.

For those who don’t know, about a year ago I started working on an Atari version of the Tron arcade game. My bigest problem was the light cycle game.

What I have now works, but is a little tricky in that sometimes you can go right up against a wall without crashing, and other times you can’t.

Anyway, the glitch is that after completing all 4 games, you’re supposed to advance a level (there’s 3 levels all together).

After completing all 4 games on the first level, one of the games in the second level caused the game to completely start over. So, I’m posting 3 games, one for each level.

http://www.atariage.com/forums/index.php?showtopic=123234

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Front SD ELF Loader v0.2a (Wii Application)

This is just a small Front SD ELF loader with a menu, written by svpe, #wiidev@efnet, svpe(a)gmx.net. There are probably still some bugs.

Changes:

Wiimote shutdown code from this wiki added

Thanks to http://www.dcemu.co.uk for the news.

http://wiibrew.org/index.php?title=Homebrew_apps/Front_SD_ELF_Loader

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Chess Clock aka Game Clock PSP v1.0 (PSP Application)

Chess Clock aka Game Clock PSP 1.0 is an Analogue Chess/Game Clock Simulation for the Playstation Portable. It is written in C++ using the JGE++ Engine by Dr. Watson and Chipmunk Game Physics library by Slembcke.

Features:

– Two connected clocks
– Each clock containing:
– a big clock pointer
– a small clock pointer
– a flag
– a star-shaped wheel for activity indication
– 2D physics simulation on the flags
– The pointers are rotating by an estimated angle velocity, so this app does NOT feature the most accurate clocks on the planet (it may vary by some seconds per hour)

For full details, please consult the readme.txt in the archive, which is available in english and german language.

Thanks to MK2k himself for the release (firstly released at PDRoms)!

http://www.pdroms.de/files/1615/

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Laser Hockey DS v0.3.4 (NDS Game)

Moose At Play released an update to their Laser Hockey game.

Changes:

First DS-DS WiFi communication
Moved paddle visibility flag into sprite for WiFi transfer
Paddles can send their position
Host must press Start to begin multiplayer game
Ball position is now sent over from host
Host will do all the game play processing
Fixed paddle and ball positioning across wireless
Pressing start will exit Practice…correctly
Any player pressing start will exit multiplayer
Cleaning up after each screen
Sending score over
Added “Press Start” message for Host, “Waiting” message for Player 2

http://moose-at-play.blogspot.com/2008/03/laser-hockey-ds-march-2008.html

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Where hacking meets demoscene – abusing mass market hardware for the greater good (misc)

One of the seminars at Breakpoint 2008 held the title “Where hacking meets demoscene – abusing mass market hardware for the greater good”, which has been presented by tmbinc – who is in particular known for beeing a part of Team Wiizers who released the Twillight Hack. It’s pretty interesting and shouldn’t be missed.

Quote from http://breakpoint.untergrund.net/seminars.php#s3

tmbinc is probably more known for his work on gaming console platforms and other interesting hardware than for his demoscene coding. So far he coded on the Gamecube, the Xbox 360 and the Wii, always with the intention to make the available hardware useful for own projects, without being an official developer.

Gaming console hardware offers a great value for a great price, but are unfortunately usually locked down to only execute authentic code. This seminar will focus on homebrew code on the Nintendo Wii and the Microsoft Xbox 360. After giving a short overview over the two quite different architectures, methods to load own, unsigned code to retail machines will be explained and demonstrated. Finally, a “hello world” for both machines will be discussed, to give potentially interested demo coders a start.

http://breakpoint.untergrund.net/download.php?dir=2008/seminars/

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