News

HiivelyPlay v1.0 (Wii Application)

HiivelyPlay is a basic AHX/HVL module player with Wiimote and FrontSD support.

Copy the contents of “SDCard/” from the zip file to the root of your SD card, then put any extra AHX or HVL files you want to play in the “/hvltunes” directory. Then select HiivelyPlay from the homebrew channel. Follow the onscreen instructions to load and play AHX or HVL tunes.

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fMSX v3.5.3 (MSX emu for PSP)

Akop Karapetyan has updated his port of fMSX for Playstation Portable.

New features:

* Games/applications that require MSX Audio/MSX Music will no longer crash the emulator if either is disabled in System settings – there will simply be no Y2413/YM8950 audio
* ROM type settings are now saved between sessions – up to 500 different ROMรขโ‚ฌโ„ขs can be tracked by CRC32 value

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repeaterDS v1.3 (NDS Application)

repeaterDS is a free music application for the Nintendo DS that allows you to “play” a sample by drawing on the DS screen. The vertical axis controls repeat length. The horizontal axis controls the playback offset into the sample.

Thanks to http://www.nintendomax.com for the news.

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CQuake (20-06-2008) (NDS Game Port)

A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15668

Thanks to http://www.nintendomax.com for the news.

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libwiisprite v0.2.1 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/

Changes:

Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
Fixed a bug with transformations. Now Sprite accepts u8, so transformations can be used as flags.
Added defines for IR pointer correction. Check spritetest on how to use the pointer the right way.
Several additions to GameWindow: You can now stop the Video subsystem, as well as poll for the height and width of the screen.
You can now use Image to draw on the image. You must derive from the image to an own class to use it.
Images can now only initialized only once. This prevents from freaking Sprites and TiledLayers out when changing images.
Some optimizations here and there.

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