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Backgammon v2.2 (iPhone Game)

Backgammon for the iPhone is a native version of the classic game to run on Apple iPhone and iPod Touch.

Changes:

– Added: One-tap checker movement.
– Bug fix: In the devices with firmware 1.1.3 settings might not be saved.
– Bug fix: When all checkers were at home and the first die couldn’t be played the game did not check the second die.

The game itself is free, but donators will be able to access extra features. Please consider donating if you like this game.

http://www.adikus.com/

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RSPsar Dumper v2.2 (PSP Application)

Red Squirrel has updated his dumper tool for Playstation Portable.

Changes:

-Increased the available buffer to allow the CORRECT extraction of the 3.90 Firmware from Official Updater Eboot.
-Now the 3.90F Firmware can be extracted perfectly
-Only X and O functions will work without problems, the SQUARE function (extract and decrypt of ALL files) works fine but ends with and error when search for reboot.bin!

http://forums.qj.net/showthread.php?t=133890

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Modo (28-01-2008) (PSP Application)

wbb’s Modo (Ultra simple MOD player) has been udpated.

Changes:

Added MP3 support via libmpg123
If you embed the song lyric in a MP3 file the player will display it, use Up / Down to scroll through it. The lyric has to be in the id3v2 tag USLT (Unsynchronized lyric transcription). Max. 80 lines.

http://forums.qj.net/showthread.php?t=115671

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EBoot2PSP (PSP misc)

EBoot2PSP is a Linux script which allows the easy compiling and testing of homebrew.

This script allows you to :

– Delete files as *.o
– Compile
– Copy EBoot to your PSP
– Copy folder where are your data files such image, music etc… on PSP
– Unmount PSP

http://forums.qj.net/showthread.php?t=133910

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Rag Doll Demo (NDS Techdemo)

Release notes:

This is a ragdoll-animation tech-demo. Supports nds-motion pak to sense gravity.

Ragdoll-demo is a technical demo i made to test, you guessed it, ragdoll effect. I’ve been willing to play with ragdolls for a while. And as i bought a motion pak, i just felt this was a good way to test it. Here is a quick overview of the way the program works : click and drag to move the particles ; hold up and click to add particles ; hold down and click two particles to create a stick ; press B to reset/clean the playing field ; press A to start animation ; Press L to use nds-motion input instead of +Y axis gravity. The program runs smoothly in no$gba (except for motion), and has been thoroughly tested on an MK5 flash cart. I am using a nds motion pak (slot2), but it should work fine on a motion card, as i’m using code from devkitpro.

http://nipil.org/a2008-01-30.html

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