WintenDOS is a shell application for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
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WintenDOS is a shell application for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
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This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Eglomer has released his first Nintendo DS homebrew game “Mueve A Zippo” to the public. It’s programmed with the help of paLIB.
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BlobbDS is a 3D Tamagotchi style game in early stages for Nintendo DS..png)
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Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion..png)
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In Squared Away you are a yellow square, and you must go around collecting red rectangles without being caught by the green square. If you reach the end of the screen, you will warp back to the opposite side (the rectangle can’t). Use this to gain time collecting red rectangles before the green one catches up to you. There is a code in this game to play the title screen (to sort of get a feel for the game.) At the title screen, press left, then right, then fire to start. If you want to delve in the actual game, just press fire to start.
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Thomas Jentzsch picked up the challenge to create a working Sudoku game for the Atari 2600. Due to heavy limitations this will turn out into beeing very interesting.
Recent status:
Version 0.12
Dramatically improved generation performance (especially by remembering allowed digits for each row, column and block). Now a medium difficulty Sudoku is calculated in 3 to 10 seconds. To reduce average time for really difficult Sudokus, I abandon the solver if it takes too long and restart the generation from scratch. Still those Sudokus often take minutes to generate and I am not sure if and how this impacts the difficulty.
Implementing an intelligent solver turned out to be pretty impossible due to memory restrictions. I am already using ~94 bytes during generation, so there is not much space left.
Also added some eye-candy (useful for debugging too) during generation.
Next steps:
1. Trying to optimize memory consumption (to allow 2.)
2. Further speed improvements
3. Final digit permutation to hide generation orders
4. A better, non-flickering kernel
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Sudoku is now available for the Coleco Vision. The program does not feature any sounds yet.
This piece of work has been coded by Pixelboy.
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Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
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The main goal is to get to the mine car. Find the steam valves to turn off the steam flowing out of pipes. Press the button on the steam valves to enable/disable steam from a particular pipe somewhere in the maze (but you’ll need to find out what pipes are being impacted). Avoid the construction worker. If he sees you, you’ll lose a life. Touch steam and you’ll lose a life. If you run out of time, you’ll lose a life, and the value of steam valves will reset.
Release notes:
I’ve modified the Construction worker screens so that it decrements your timer rapidly if you’re on their screen instead of killing you.
Honestly, I think I like that better.In addition, on level 3, there’s a new power-up. ๐ It was fun to write in. I bet y’all will like it.
-John
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4 U Viewer (Feedimageviewer) is a simple Image viewer for Android.
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