News

WiiPhysics v1.1 (Wii misc)

WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.

Changes:

+Added Line (Dynamic rectangle) Drawing
+Clear Screen Button
+Pulley/joint bug fixes to stop crashing!
+fixed layout a bit

Source

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PyKaraoke v0.6 (GP2x Python Game)

PyKaraoke is a karaoke player by Kelvin Lawson, ported to GP2x by David Rose.

Changes:

* Much improved GUI with many new features and additional configuration options.
* Export karaoke files to MPEG format (command line only).
* Launch external media players – use the PyKaraoke GUI to catalogue and launch your entire collection.
* Many enhancements on the GP2X platform.
* Now confirmed to work with OSX.
* Internal improvements and fixes in the CDG and KAR players.
* Thanks to project member David Rose for providing these great additions to the PyKaraoke package.

Source

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PSPicross v0.3 (PSP Lua Game)

This is Picross (aka “Nonogram”) for the PSP programmed in Lua.

Original code by Haggar – http://haggar.pocketheaven.com/ and redesign and numerous other things by Maurice.

Features:

– Sizes 5, 10 and 15 supported
– PicrossDS-like graphics
– Timer
– Music and sounds
– File browser
– Puzzle Editor/Maker
– 215 puzzles included
– Highscore tracking

Source

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libosk v0.4.4 (Wii misc)

libosk is an easy to use, 100% configurable on screen keyboard for applications written using libwiisprite, written by beardface. Changing language, look and feel, etc… can all be accomplished simply by modifying a config file.

A demo application showing how to use libosk is included in the release.

Source: http://www.wiibrew.org/wiki/Development_Applications/libosk

Source

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Box2D (26-06-2008) (Wii misc)

Box2D is a 2D rigid body simulation library for games. Programmer’s can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game’s point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

Thanks to http://www.wiibrew.org for the news.

Source

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Pstros NDS v0.7.1 (J2ME emu for NDS)

Pstros NDS is a MIDP implementation running on the CLDC java machine compiled for the Nintendo DS. It allows you to run some java programs and games written for the mobile phones on your NDS.

To achieve this goal one needs a java machine for processing the bytecode and a program library that implements the MIDP api. In this case the Sun’s KVM java machine was used (thanks to Torlus and davr for porting it for the NDS and providing the source) and an altered version of the Pstros was used as the MIDP library. Both parts were built into the single binary to simplify the execution of the java code on the NDS.

Changes:

– added HttpConnection class to satisfy dependencies of some applications
– implemented drawing of the ellipses (note: draw/fillArc is not fully functional yet)

Discussion: http://forum.gbadev.org/viewtopic.php?t=15705

Source

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